#Jan 7
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- add UI
-
- add resources
-
- add altas addone
-
- optimized the map
#Jan 11
-
- optimized the second map
-
- add fade in and out in start screen
#Jan 15
-
- Add audio manager
<add start scenes audio>
- Add audio manager
-
- add particle effect on start screen
-
- add global parameter manager
< allow scenes to load faster with out mistakes >
- add global parameter manager
#Jan 17
-
- create control parent class
-
- finish character pick function
- 3 create eume player type
-
- Import character
<2 characters witch and worrier>
- Import character
-
- remove particle emitter from script
<they have removed since unity 2018 3.0>
- remove particle emitter from script
-
- Backed light maps and create light map UVs
-
- Update character animation
-
- Update character UI
<Allow player to choose different character>
- Update character UI
-
- Add name input field
#Jan 17
-
- create control parent class
-
- finish character pick function
- 3 create new scenes
#Jan 19
-
- Finish sound effect on select stage.
<It can have more sound effect will continue work on it>
- Finish sound effect on select stage.
-
- Create sound manager prefab.
-
- Import easy touch plugin.
-
- Import new map in the scenes.
#Feb 1
-
- Add basic attack combo animation
-
- Add keyboard control script
-
- Add enemy list
<Player will check near by enemy in to array>
- Add enemy list
-
- Add a demo enemy
<Allow player to targer closest enemy>
- Add a demo enemy
#Feb 2
-
- And enemy script
-
- and function to check is player facing enemy or enemy is facing player
-
- check is enemy in attack range
-
- add a time delay function
#Feb 4
-
- Fix player attack script
#Feb 5
-
- Add player save data script