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message.go
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// Copyright (c) 2017-2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
package model
import (
"fmt"
)
// Message types enum
const (
TypeUnknown = "unknown"
// Server messages
TypeConnected = "connectNotif"
TypeDisconnected = "disconnectNotif"
TypeError = "errorNotif"
TypeShutdown = "shutdownNotif"
TypeHeartbeat = "heartbeat"
// SuccessCode
SuccessCode = 0
// Matchmaking status
MMStatusStart = "start"
MMStatusDone = "done"
MMStatusCancel = "cancel"
MMStatusTimeout = "timeout"
MMStatusBanned = "banned"
// System Components
SystemComponentChat = "chat"
)
// Lobby messaging protocol type
const (
// Party
TypeInfoRequest = "partyInfoRequest"
TypeInfoResponse = "partyInfoResponse"
TypeCreateRequest = "partyCreateRequest"
TypeCreateResponse = "partyCreateResponse"
TypeLeaveRequest = "partyLeaveRequest"
TypeLeaveResponse = "partyLeaveResponse"
TypeLeaveNotif = "partyLeaveNotif"
TypeInviteRequest = "partyInviteRequest"
TypeInviteResponse = "partyInviteResponse"
TypeInviteNotif = "partyInviteNotif"
TypeGetInvitatedNotif = "partyGetInvitedNotif"
TypeJoinRequest = "partyJoinRequest"
TypeJoinResponse = "partyJoinResponse"
TypeJoinNotif = "partyJoinNotif"
TypeRejectRequest = "partyRejectRequest"
TypeRejectResponse = "partyRejectResponse"
TypeRejectNotif = "partyRejectNotif"
TypeKickRequest = "partyKickRequest"
TypeKickResponse = "partyKickResponse"
TypeKickNotice = "partyKickNotif"
TypePersonalChatRequest = "personalChatRequest"
TypePersonalChatResponse = "personalChatResponse"
TypePersonalChatNotif = "personalChatNotif"
TypePartyChatRequest = "partyChatRequest"
TypePartyChatResponse = "partyChatResponse"
TypePartyChatNotif = "partyChatNotif"
TypePersonalChatHistoryRequest = "personalChatHistoryRequest"
TypePersonalChatHistoryResponse = "personalChatHistoryResponse"
TypePromoteLeaderRequest = "partyPromoteLeaderRequest"
TypePromoteLeaderResponse = "partyPromoteLeaderResponse"
TypeGeneratePartyCodeRequest = "partyGenerateCodeRequest"
TypeGeneratePartyCodeResponse = "partyGenerateCodeResponse"
TypeGetPartyCodeRequest = "partyGetCodeRequest"
TypeGetPartyCodeResponse = "partyGetCodeResponse"
TypeDeletePartyCodeRequest = "partyDeleteCodeRequest"
TypeDeletePartyCodeResponse = "partyDeleteCodeResponse"
TypeJoinViaPartyCodeRequest = "partyJoinViaCodeRequest"
TypeJoinViaPartyCodeResponse = "partyJoinViaCodeResponse"
TypeSendPartyNotifRequest = "partySendNotifRequest"
TypeSendPartyNotifResponse = "partySendNotifResponse"
TypePartyNotif = "partyNotif"
// Presence
TypeFriendsPresenceRequest = "friendsStatusRequest"
TypeFriendsPresenceResponse = "friendsStatusResponse"
TypeSetUserStatusRequest = "setUserStatusRequest"
TypeSetUserStatusResponse = "setUserStatusResponse"
TypeUserStatusNotif = "userStatusNotif"
// TypeClientResetRequest is request from clienthandler to lobby
TypeClientResetRequest = "clientResetRequest"
// Notification
TypeGetOfflineNotificationRequest = "offlineNotificationRequest"
TypeGetOfflineNotificationResponse = "offlineNotificationResponse"
TypeNotificationMessage = "messageNotif"
// Matchmaking
TypeStartMatchmakingRequest = "startMatchmakingRequest"
TypeStartMatchmakingResponse = "startMatchmakingResponse"
TypeCancelMatchmakingRequest = "cancelMatchmakingRequest"
TypeCancelMatchmakingResponse = "cancelMatchmakingResponse"
TypeMatchmakingNotif = "matchmakingNotif"
TypeSetReadyConsentRequest = "setReadyConsentRequest"
TypeSetReadyConsentResponse = "setReadyConsentResponse"
TypeSetReadyConsentNotif = "setReadyConsentNotif"
TypeRematchmakingNotif = "rematchmakingNotif"
// Friends
TypeRequestFriendsRequest = "requestFriendsRequest"
TypeRequestFriendsResponse = "requestFriendsResponse"
TypeRequestFriendsNotif = "requestFriendsNotif"
TypeListIncomingFriendsRequest = "listIncomingFriendsRequest"
TypeListIncomingFriendsResponse = "listIncomingFriendsResponse"
TypeListOutgoingFriendsRequest = "listOutgoingFriendsRequest"
TypeListOutgoingFriendsResponse = "listOutgoingFriendsResponse"
TypeAcceptFriendsRequest = "acceptFriendsRequest"
TypeAcceptFriendsResponse = "acceptFriendsResponse"
TypeAcceptFriendsNotif = "acceptFriendsNotif"
TypeRejectFriendsRequest = "rejectFriendsRequest"
TypeRejectFriendsNotif = "rejectFriendsNotif"
TypeRejectFriendsResponse = "rejectFriendsResponse"
TypeCancelFriendsRequest = "cancelFriendsRequest"
TypeCancelFriendsResponse = "cancelFriendsResponse"
TypeCancelFriendsNotif = "cancelFriendsNotif"
TypeUnfriendRequest = "unfriendRequest"
TypeUnfriendResponse = "unfriendResponse"
TypeUnfriendNotif = "unfriendNotif"
TypeListOfFriendsRequest = "listOfFriendsRequest"
TypeListOfFriendsResponse = "listOfFriendsResponse"
TypeGetFriendshipStatusRequest = "getFriendshipStatusRequest"
TypeGetFriendshipStatusResponse = "getFriendshipStatusResponse"
TypeBlockPlayerRequest = "blockPlayerRequest"
TypeBlockPlayerResponse = "blockPlayerResponse"
TypeBlockPlayerNotif = "blockPlayerNotif"
TypeUnblockPlayerRequest = "unblockPlayerRequest"
TypeUnblockPlayerResponse = "unblockPlayerResponse"
TypeUnblockPlayerNotif = "unblockPlayerNotif"
// DSM
TypeCreateDSRequest = "createDSRequest"
TypeCreateDSResponse = "createDSResponse"
TypeWaitForDSRequest = "waitForDSRequest"
TypeClaimDSRequest = "claimDSRequest"
TypeNotifyDSRequest = "notifyDSRequest"
TypeDSNotif = "dsNotif"
// System events
TypeSystemComponentsStatus = "systemComponentsStatus"
// Party
TypePartyDataUpdateNotif = "partyDataUpdateNotif"
// Channel Chat
TypeJoinDefaultChannelRequest = "joinDefaultChannelRequest"
TypeJoinDefaultChannelResponse = "joinDefaultChannelResponse"
TypeUserBannedNotification = "userBannedNotification"
TypeUserUnbannedNotification = "userUnbannedNotification"
TypeExitAllChannel = "exitAllChannel"
TypeSendChannelChatRequest = "sendChannelChatRequest"
TypeSendChannelChatResponse = "sendChannelChatResponse"
TypeChannelChatNotif = "channelChatNotif"
// session attribute
TypeSetSessionAttributeRequest = "setSessionAttributeRequest"
TypeSetSessionAttributeResponse = "setSessionAttributeResponse"
TypeGetSessionAttributeRequest = "getSessionAttributeRequest"
TypeGetSessionAttributeResponse = "getSessionAttributeResponse"
TypeGetAllSessionAttributeRequest = "getAllSessionAttributeRequest"
TypeGetAllSessionAttributeResponse = "getAllSessionAttributeResponse"
// Signaling
TypeSignalingP2PNotif = "signalingP2PNotif"
// User Metric
TypeUserMetricRequest = "userMetricRequest"
TypeUserMetricResponse = "userMetricResponse"
// System Metric
TypeSendMatchResultNotif = "sendMatchResultNotif"
)
// SystemDisplayName is the sender display name for user notification
const SystemDisplayName = "system"
// Message will be passed around internally
type Message interface {
Type() string // Returns the message type
}
// BaseRequest will be expanded by other message
// types and contains user's ID
type BaseRequest struct {
MessageID string
UserID string
}
// Type implements Message interface
func (BaseRequest) Type() string {
return TypeUnknown
}
// BaseResponse will be expanded by other response
// types and contains HTTP response code
type BaseResponse struct {
MessageID string
Code int
}
// Type implements Message interface
func (BaseResponse) Type() string {
return TypeUnknown
}
// Connected contains result of making connection
type Connected struct {
*BaseResponse
LobbySessionID string
}
// Type implements Message interface
func (Connected) Type() string {
return TypeConnected
}
// Disconnected contains info of disconnected user
type Disconnected struct {
*BaseRequest
Namespace string
ConnectionID string
}
// Type implements Message interface
func (Disconnected) Type() string {
return TypeDisconnected
}
// ErrorMessage contains info of error
type ErrorMessage struct {
*BaseResponse
Message string
}
// Type implements Message interface
func (ErrorMessage) Type() string {
return TypeError
}
// Shutdown contains info of server shutting down
type Shutdown struct {
Message string
}
// Type implements Message interface
func (Shutdown) Type() string {
return TypeShutdown
}
// Heartbeat used for keeping connection alive
type Heartbeat struct {
*BaseRequest
}
// Type implements Message interface
func (Heartbeat) Type() string {
return TypeHeartbeat
}
// GetOfflineNotificationRequest message comment
type GetOfflineNotificationRequest struct {
*BaseRequest
}
// Type implements Message interface
func (GetOfflineNotificationRequest) Type() string {
return TypeGetOfflineNotificationRequest
}
// GetOfflineNotificationResponse message comment
type GetOfflineNotificationResponse struct {
*BaseResponse
}
// Type implements Message interface
func (GetOfflineNotificationResponse) Type() string {
return TypeGetOfflineNotificationResponse
}
// NotificationMessage contains user notification message to be sent to user
type NotificationMessage struct {
ID string
From string
To string
Topic string
Payload string
SentAt int64
}
// Type implements Message interface
func (NotificationMessage) Type() string {
return TypeNotificationMessage
}
// ListFriendsPresenceRequest message command to list user's friends (Request)
type ListFriendsPresenceRequest struct {
*BaseRequest
}
// Type implements Message interface
func (ListFriendsPresenceRequest) Type() string {
return TypeFriendsPresenceRequest
}
// ListFriendsPresenceResponse message command to list user's friends (Response)
type ListFriendsPresenceResponse struct {
*BaseResponse
UserID []string
Availability []int
Activity []string
LastSeenAt []string
}
// Type implements Message interface
func (ListFriendsPresenceResponse) Type() string {
return TypeFriendsPresenceResponse
}
// SetUserStatusRequest message command to set user status (Request)
type SetUserStatusRequest struct {
*BaseRequest
Availability int `json:"availability"`
Activity string `json:"activity"`
}
// Type implements Message interface
func (SetUserStatusRequest) Type() string {
return TypeSetUserStatusRequest
}
// ResetUserStatusRequest request directly from client to reset user status when the client get disconnected
type ResetUserStatusRequest struct {
UserID string
Namespace string
}
// Type implements Message interface
func (ResetUserStatusRequest) Type() string {
return TypeClientResetRequest
}
// SetUserStatusResponse message command to set user status (Response)
type SetUserStatusResponse struct {
*BaseResponse
}
// Type implements Message interface
func (SetUserStatusResponse) Type() string {
return TypeSetUserStatusResponse
}
// FriendsPresenceNotif message command to notify friends
type FriendsPresenceNotif struct {
UserID string
Availability int
Activity string
LastSeenAt string
}
// Type implements Message interface
func (FriendsPresenceNotif) Type() string {
return TypeUserStatusNotif
}
// StartMatchmakingRequest message message to start matchmaking
// The user id should be the leader user ID
// Priority spans from 0-10 the highest the priority the faster it party will get matched
//
// PartyAttributes can contain any of:
// - server_name: string of preferred server name (for local DS)
// - client_version: string of preferred client version (for matching with DS version)
// - latencies: string of JSON map of {"region name string": latency int} containing pairs of region name and latency in ms
//
// Temp party should contain comma separated user IDs in a temporary party for matchmaking only
type StartMatchmakingRequest struct {
*BaseRequest
GameMode string
Priority int
PartyAttributes map[string]interface{} `json:"party_attributes"`
TempParty string
ExtraAttributes string
}
// Type implements Message interface
func (StartMatchmakingRequest) Type() string {
return TypeStartMatchmakingRequest
}
// StartMatchmakingResponse message message to reply start matchmaking request
type StartMatchmakingResponse struct {
*BaseResponse
Message string
}
// Type implements Message interface
func (StartMatchmakingResponse) Type() string {
return TypeStartMatchmakingResponse
}
// CancelMatchmakingRequest message message to request matchmaking cancel
type CancelMatchmakingRequest struct {
*BaseRequest
GameMode string
IsTempParty bool
}
// Type implements Message interface
func (CancelMatchmakingRequest) Type() string {
return TypeCancelMatchmakingRequest
}
// CancelMatchmakingResponse message message to reply start matchmaking request
type CancelMatchmakingResponse struct {
*BaseResponse
}
// Type implements Message interface
func (CancelMatchmakingResponse) Type() string {
return TypeCancelMatchmakingResponse
}
// MatchmakingNotification is the message of matchmaking result
type MatchmakingNotification struct {
Status string
MatchID string
PartyMemberUserID []string
CounterPartyMemberUserID []string
Message string
ReadyDuration int
}
// Type implements Message interface
func (MatchmakingNotification) Type() string {
return TypeMatchmakingNotif
}
// SetReadyConsentRequest is the message of set ready consent request
type SetReadyConsentRequest struct {
*BaseRequest
MatchID string
}
// Type implements Message interface
func (SetReadyConsentRequest) Type() string {
return TypeSetReadyConsentRequest
}
// SetReadyConsentResponse is the message of set ready consent response
type SetReadyConsentResponse struct {
*BaseResponse
}
// Type implements Message interface
func (SetReadyConsentResponse) Type() string {
return TypeSetReadyConsentResponse
}
// SetReadyConsentNotif is the message of set ready consent response
type SetReadyConsentNotif struct {
MatchID string
UserID string
}
// Type implements Message interface
func (SetReadyConsentNotif) Type() string {
return TypeSetReadyConsentNotif
}
// RematchmakingNotif is the message of rematchmaking notification
type RematchmakingNotif struct {
BanDuration int
}
// Type implements Message interface
func (RematchmakingNotif) Type() string {
return TypeRematchmakingNotif
}
// RequestFriendsRequest message command to request friends (Request)
type RequestFriendsRequest struct {
*BaseRequest
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (RequestFriendsRequest) Type() string {
return TypeRequestFriendsRequest
}
// RequestFriendsResponse message command to request friends (Response)
type RequestFriendsResponse struct {
*BaseResponse
}
// Type implements Message interface
func (RequestFriendsResponse) Type() string {
return TypeRequestFriendsResponse
}
// RequestFriendsNotif message notification when someone requesting friends relation
type RequestFriendsNotif struct {
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (RequestFriendsNotif) Type() string {
return TypeRequestFriendsNotif
}
// ListIncomingFriendsRequest message command to get list of incoming friends (Request)
type ListIncomingFriendsRequest struct {
*BaseRequest
}
// Type implements Message interface
func (ListIncomingFriendsRequest) Type() string {
return TypeListIncomingFriendsRequest
}
// ListIncomingFriendsResponse message command to get list of Incoming friends (Response)
type ListIncomingFriendsResponse struct {
*BaseResponse
UserIDs []string
}
// Type implements Message interface
func (ListIncomingFriendsResponse) Type() string {
return TypeListIncomingFriendsResponse
}
// ListOutgoingFriendsRequest message command to get list of Outgoing friends (Request)
type ListOutgoingFriendsRequest struct {
*BaseRequest
}
// Type implements Message interface
func (ListOutgoingFriendsRequest) Type() string {
return TypeListOutgoingFriendsRequest
}
// ListOutgoingFriendsResponse message command to get list of Outgoing friends (Response)
type ListOutgoingFriendsResponse struct {
*BaseResponse
UserIDs []string
}
// Type implements Message interface
func (ListOutgoingFriendsResponse) Type() string {
return TypeListOutgoingFriendsResponse
}
// AcceptFriendsRequest message command to accept friends request (Request)
type AcceptFriendsRequest struct {
*BaseRequest
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (AcceptFriendsRequest) Type() string {
return TypeAcceptFriendsRequest
}
// AcceptFriendsResponse message command to accept friends request (Response)
type AcceptFriendsResponse struct {
*BaseResponse
}
// Type implements Message interface
func (AcceptFriendsResponse) Type() string {
return TypeAcceptFriendsResponse
}
// AcceptFriendsNotif is notification message when someone accept friends request
type AcceptFriendsNotif struct {
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (AcceptFriendsNotif) Type() string {
return TypeAcceptFriendsNotif
}
// RejectFriendsRequest message command to reject friends request (Request)
type RejectFriendsRequest struct {
*BaseRequest
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (RejectFriendsRequest) Type() string {
return TypeRejectFriendsRequest
}
// RejectFriendsRequest notification message to tell that friend-request is rejected
type RejectFriendsNotif struct {
UserID string `json:"userId"`
}
// Type implements Message interface
func (RejectFriendsNotif) Type() string {
return TypeRejectFriendsNotif
}
// RejectFriendsResponse message command to reject friends request (Response)
type RejectFriendsResponse struct {
*BaseResponse
}
// Type implements Message interface
func (RejectFriendsResponse) Type() string {
return TypeRejectFriendsResponse
}
// CancelFriendsRequest message command to cancel friends request (Request)
type CancelFriendsRequest struct {
*BaseRequest
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (CancelFriendsRequest) Type() string {
return TypeCancelFriendsRequest
}
// CancelFriendsResponse message command to cancel friends request (Response)
type CancelFriendsResponse struct {
*BaseResponse
}
// Type implements Message interface
func (CancelFriendsResponse) Type() string {
return TypeCancelFriendsResponse
}
// CancelFriendsNotif message command to tell user who send friend request that the friend
// cancel the request
type CancelFriendsNotif struct {
// UserID ID of the user who cancel the friend-request
UserID string `json:"userId"`
}
// Type implements Message interface
func (CancelFriendsNotif) Type() string {
return TypeCancelFriendsNotif
}
// UnfriendRequest message command to unfriends (Request)
type UnfriendRequest struct {
*BaseRequest
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (UnfriendRequest) Type() string {
return TypeUnfriendRequest
}
// UnfriendResponse message command to unfriends (Response)
type UnfriendResponse struct {
*BaseResponse
}
// Type implements Message interface
func (UnfriendResponse) Type() string {
return TypeUnfriendResponse
}
// UnfriendNotif is notification message when someone unfriend a friend
type UnfriendNotif struct {
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (UnfriendNotif) Type() string {
return TypeUnfriendNotif
}
// ListOfFriendsRequest message command to get list of friends (Request)
type ListOfFriendsRequest struct {
*BaseRequest
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (ListOfFriendsRequest) Type() string {
return TypeListOfFriendsRequest
}
// ListOfFriendsResponse message command to get list of friends (Response)
type ListOfFriendsResponse struct {
*BaseResponse
UserIDs []string
}
// Type implements Message interface
func (ListOfFriendsResponse) Type() string {
return TypeListOfFriendsResponse
}
// GetFriendshipStatusRequest message command to get friendship status (Request)
type GetFriendshipStatusRequest struct {
*BaseRequest
FriendID string `json:"friendId"`
}
// Type implements Message interface
func (GetFriendshipStatusRequest) Type() string {
return TypeGetFriendshipStatusRequest
}
// GetFriendshipStatusResponse message command to get friendship status (Response)
type GetFriendshipStatusResponse struct {
*BaseResponse
FriendshipStatus string `json:"friendshipStatus"`
}
// Type implements Message interface
func (GetFriendshipStatusResponse) Type() string {
return TypeGetFriendshipStatusResponse
}
// CreateDSRequest message command to create a DS (Request)
type CreateDSRequest struct {
*BaseRequest
MMResult *MatchmakingResult
}
func (req *CreateDSRequest) String() string {
return fmt.Sprintf("CreateDSRequest{MMResult:%v}", req.MMResult)
}
// Type implements Message interface
func (CreateDSRequest) Type() string {
return TypeCreateDSRequest
}
// WaitForDSRequest message command to wait a DS creation (Request)
type WaitForDSRequest struct {
Session *Session
Request *CreateSessionRequest
}
func (req *WaitForDSRequest) String() string {
return fmt.Sprintf("WaitForDSRequest{Session:%v, Request:%v}", req.Session, req.Request)
}
// Type implements Message interface
func (WaitForDSRequest) Type() string {
return TypeWaitForDSRequest
}
// ClaimDSRequest message command to claim a DS (Request)
type ClaimDSRequest struct {
Session *Session
Request *CreateSessionRequest
}
func (req *ClaimDSRequest) String() string {
return fmt.Sprintf("ClaimDSRequest{Session:%v, Request:%v}", req.Session, req.Request)
}
// Type implements Message interface
func (ClaimDSRequest) Type() string {
return TypeClaimDSRequest
}
// NotifyDSRequest message command to notify users that DS is ready (Request)
type NotifyDSRequest struct {
Session *Session
MatchingAllies []RequestMatchingAlly
PartyIDsToSkip []string
Error error
}
// Type implements Message interface
func (NotifyDSRequest) Type() string {
return TypeNotifyDSRequest
}
// DSNotification is the message of DS status notification
type DSNotification struct {
Session *Session
IsOK bool
Message string
}
// Type implements Message interface
func (DSNotification) Type() string {
return TypeDSNotif
}
// SystemComponentsStatus is the message of System Components Status
type SystemComponentsStatus struct {
Components map[string]bool
}
// Type implements Message interface
func (SystemComponentsStatus) Type() string {
return TypeSystemComponentsStatus
}
// BlockPlayerRequest is the message of BlockPlayerRequest
type BlockPlayerRequest struct {
*BaseRequest
Namespace string
BlockedUserID string
}
// Type implements Message interface
func (BlockPlayerRequest) Type() string {
return TypeBlockPlayerRequest
}
// BlockPlayerResponse is the message of BlockPlayerResponse
type BlockPlayerResponse struct {
*BaseResponse
Namespace string
BlockedUserID string
}
// Type implements Message interface
func (BlockPlayerResponse) Type() string {
return TypeBlockPlayerResponse
}
// PlayerBlockedNotification is the message of PlayerBlockedNotification
type PlayerBlockedNotification struct {
UserID string
BlockedUserID string
}
// Type implements Message interface
func (PlayerBlockedNotification) Type() string {
return TypeBlockPlayerNotif
}
// UnblockPlayerRequest is the message of UnblockPlayerRequest
type UnblockPlayerRequest struct {
*BaseRequest
Namespace string
UnblockedUserID string
}
// Type implements Message interface
func (UnblockPlayerRequest) Type() string {
return TypeUnblockPlayerRequest
}
// UnblockPlayerResponse is the message of UnblockPlayerResponse
type UnblockPlayerResponse struct {
*BaseResponse
Namespace string
UnblockedUserID string
}
// Type implements Message interface
func (UnblockPlayerResponse) Type() string {
return TypeUnblockPlayerResponse
}
// PlayerUnblockedNotification is the message of PlayerUnblockedNotification
type PlayerUnblockedNotification struct {
UserID string
UnblockedUserID string
}
// Type implements Message interface
func (PlayerUnblockedNotification) Type() string {
return TypeUnblockPlayerNotif
}
type SetSessionAttributeRequest struct {
*BaseRequest
Namespace string
Key string
Value string
}
func (SetSessionAttributeRequest) Type() string {
return TypeSetSessionAttributeRequest
}
type SetSessionAttributeResponse struct {
*BaseResponse
}
func (SetSessionAttributeResponse) Type() string {
return TypeSetSessionAttributeResponse
}
type GetSessionAttributeRequest struct {
*BaseRequest
Key string
}
func (GetSessionAttributeRequest) Type() string {
return TypeGetSessionAttributeRequest
}
type GetSessionAttributeResponse struct {
*BaseResponse
Value string
}
func (GetSessionAttributeResponse) Type() string {
return TypeGetSessionAttributeResponse
}
type GetAllSessionAttributeRequest struct {
*BaseRequest
}
func (GetAllSessionAttributeRequest) Type() string {
return TypeGetAllSessionAttributeRequest
}
type GetAllSessionAttributeResponse struct {
*BaseResponse
Attributes map[string]string
}
func (GetAllSessionAttributeResponse) Type() string {
return TypeGetAllSessionAttributeResponse
}
type UserMetricRequest struct {
*BaseRequest
}
func (UserMetricRequest) Type() string {
return TypeUserMetricRequest
}
type UserMetricResponse struct {
*BaseResponse
PlayerCount int
}
func (UserMetricResponse) Type() string {
return TypeUserMetricResponse
}