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admin_query_game_sessions_parameters.go
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admin_query_game_sessions_parameters.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated by go-swagger; DO NOT EDIT.
package game_session
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"context"
"net/http"
"time"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils"
"github.com/go-openapi/errors"
"github.com/go-openapi/runtime"
cr "github.com/go-openapi/runtime/client"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
)
// NewAdminQueryGameSessionsParams creates a new AdminQueryGameSessionsParams object
// with the default values initialized.
func NewAdminQueryGameSessionsParams() *AdminQueryGameSessionsParams {
var (
limitDefault = int64(20)
offsetDefault = int64(0)
)
return &AdminQueryGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
timeout: cr.DefaultTimeout,
}
}
// NewAdminQueryGameSessionsParamsWithTimeout creates a new AdminQueryGameSessionsParams object
// with the default values initialized, and the ability to set a timeout on a request
func NewAdminQueryGameSessionsParamsWithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams {
var (
limitDefault = int64(20)
offsetDefault = int64(0)
)
return &AdminQueryGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
timeout: timeout,
}
}
// NewAdminQueryGameSessionsParamsWithContext creates a new AdminQueryGameSessionsParams object
// with the default values initialized, and the ability to set a context for a request
func NewAdminQueryGameSessionsParamsWithContext(ctx context.Context) *AdminQueryGameSessionsParams {
var (
limitDefault = int64(20)
offsetDefault = int64(0)
)
return &AdminQueryGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
Context: ctx,
}
}
// NewAdminQueryGameSessionsParamsWithHTTPClient creates a new AdminQueryGameSessionsParams object
// with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminQueryGameSessionsParamsWithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams {
var (
limitDefault = int64(20)
offsetDefault = int64(0)
)
return &AdminQueryGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
HTTPClient: client,
}
}
/*AdminQueryGameSessionsParams contains all the parameters to send to the API endpoint
for the admin query game sessions operation typically these are written to a http.Request
*/
type AdminQueryGameSessionsParams struct {
/*RetryPolicy*/
RetryPolicy *utils.Retry
/*ConfigurationName
configuration template name
*/
ConfigurationName *string
/*DsPodName
pod name of a dedicated server
*/
DsPodName *string
/*FromTime
beginning of game session creation time range in RFC 3339 format e.g. 2022-10-21T07:20:50Z
*/
FromTime *string
/*GameMode
game mode
*/
GameMode *string
/*Joinability
game session joinability to filter. joinability types: OPEN,CLOSED,INVITE_ONLY
*/
Joinability *string
/*Limit
Pagination limit
*/
Limit *int64
/*MatchPool
matchmaking pool
*/
MatchPool *string
/*MemberID
member user ID
*/
MemberID *string
/*Namespace
namespace of the game
*/
Namespace string
/*Offset
Pagination offset
*/
Offset *int64
/*Order
Order of the result. Supported: desc (default), asc
*/
Order *string
/*OrderBy
Order result by specific attribute. Supported: createdAt (default), updatedAt
*/
OrderBy *string
/*SessionID
game session ID
*/
SessionID *string
/*Status
game session status to filter. supported status: NEED_TO_REQUEST,REQUESTED,AVAILABLE,FAILED_TO_REQUEST
*/
Status *string
/*ToTime
end of game session creation time range in RFC 3339 format e.g. 2022-10-21T07:20:50Z
*/
ToTime *string
timeout time.Duration
AuthInfoWriter runtime.ClientAuthInfoWriter
Context context.Context
HTTPClient *http.Client
}
// WithTimeout adds the timeout to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams {
o.SetTimeout(timeout)
return o
}
// SetTimeout adds the timeout to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetTimeout(timeout time.Duration) {
o.timeout = timeout
}
// WithContext adds the context to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithContext(ctx context.Context) *AdminQueryGameSessionsParams {
o.SetContext(ctx)
return o
}
// SetContext adds the context to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetContext(ctx context.Context) {
o.Context = ctx
}
// SetAuthInfoWriter adds the authInfoWriter to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter) {
o.AuthInfoWriter = authInfoWriter
}
// WithHTTPClient adds the HTTPClient to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams {
o.SetHTTPClient(client)
return o
}
// SetHTTPClient adds the HTTPClient to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetHTTPClient(client *http.Client) {
o.HTTPClient = client
}
// SetHTTPClient adds the HTTPClient Transport to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper) {
if o.HTTPClient != nil {
o.HTTPClient.Transport = roundTripper
} else {
o.HTTPClient = &http.Client{Transport: roundTripper}
}
}
// WithConfigurationName adds the configurationName to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithConfigurationName(configurationName *string) *AdminQueryGameSessionsParams {
o.SetConfigurationName(configurationName)
return o
}
// SetConfigurationName adds the configurationName to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetConfigurationName(configurationName *string) {
o.ConfigurationName = configurationName
}
// WithDsPodName adds the dsPodName to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithDsPodName(dsPodName *string) *AdminQueryGameSessionsParams {
o.SetDsPodName(dsPodName)
return o
}
// SetDsPodName adds the dsPodName to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetDsPodName(dsPodName *string) {
o.DsPodName = dsPodName
}
// WithFromTime adds the fromTime to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithFromTime(fromTime *string) *AdminQueryGameSessionsParams {
o.SetFromTime(fromTime)
return o
}
// SetFromTime adds the fromTime to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetFromTime(fromTime *string) {
o.FromTime = fromTime
}
// WithGameMode adds the gameMode to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithGameMode(gameMode *string) *AdminQueryGameSessionsParams {
o.SetGameMode(gameMode)
return o
}
// SetGameMode adds the gameMode to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetGameMode(gameMode *string) {
o.GameMode = gameMode
}
// WithJoinability adds the joinability to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithJoinability(joinability *string) *AdminQueryGameSessionsParams {
o.SetJoinability(joinability)
return o
}
// SetJoinability adds the joinability to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetJoinability(joinability *string) {
o.Joinability = joinability
}
// WithLimit adds the limit to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithLimit(limit *int64) *AdminQueryGameSessionsParams {
o.SetLimit(limit)
return o
}
// SetLimit adds the limit to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetLimit(limit *int64) {
o.Limit = limit
}
// WithMatchPool adds the matchPool to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithMatchPool(matchPool *string) *AdminQueryGameSessionsParams {
o.SetMatchPool(matchPool)
return o
}
// SetMatchPool adds the matchPool to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetMatchPool(matchPool *string) {
o.MatchPool = matchPool
}
// WithMemberID adds the memberID to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithMemberID(memberID *string) *AdminQueryGameSessionsParams {
o.SetMemberID(memberID)
return o
}
// SetMemberID adds the memberId to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetMemberID(memberID *string) {
o.MemberID = memberID
}
// WithNamespace adds the namespace to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithNamespace(namespace string) *AdminQueryGameSessionsParams {
o.SetNamespace(namespace)
return o
}
// SetNamespace adds the namespace to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetNamespace(namespace string) {
o.Namespace = namespace
}
// WithOffset adds the offset to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithOffset(offset *int64) *AdminQueryGameSessionsParams {
o.SetOffset(offset)
return o
}
// SetOffset adds the offset to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetOffset(offset *int64) {
o.Offset = offset
}
// WithOrder adds the order to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithOrder(order *string) *AdminQueryGameSessionsParams {
o.SetOrder(order)
return o
}
// SetOrder adds the order to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetOrder(order *string) {
o.Order = order
}
// WithOrderBy adds the orderBy to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithOrderBy(orderBy *string) *AdminQueryGameSessionsParams {
o.SetOrderBy(orderBy)
return o
}
// SetOrderBy adds the orderBy to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetOrderBy(orderBy *string) {
o.OrderBy = orderBy
}
// WithSessionID adds the sessionID to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithSessionID(sessionID *string) *AdminQueryGameSessionsParams {
o.SetSessionID(sessionID)
return o
}
// SetSessionID adds the sessionId to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetSessionID(sessionID *string) {
o.SessionID = sessionID
}
// WithStatus adds the status to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithStatus(status *string) *AdminQueryGameSessionsParams {
o.SetStatus(status)
return o
}
// SetStatus adds the status to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetStatus(status *string) {
o.Status = status
}
// WithToTime adds the toTime to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) WithToTime(toTime *string) *AdminQueryGameSessionsParams {
o.SetToTime(toTime)
return o
}
// SetToTime adds the toTime to the admin query game sessions params
func (o *AdminQueryGameSessionsParams) SetToTime(toTime *string) {
o.ToTime = toTime
}
// WriteToRequest writes these params to a swagger request
func (o *AdminQueryGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error {
if err := r.SetTimeout(o.timeout); err != nil {
return err
}
var res []error
if o.ConfigurationName != nil {
// query param configurationName
var qrConfigurationName string
if o.ConfigurationName != nil {
qrConfigurationName = *o.ConfigurationName
}
qConfigurationName := qrConfigurationName
if qConfigurationName != "" {
if err := r.SetQueryParam("configurationName", qConfigurationName); err != nil {
return err
}
}
}
if o.DsPodName != nil {
// query param dsPodName
var qrDsPodName string
if o.DsPodName != nil {
qrDsPodName = *o.DsPodName
}
qDsPodName := qrDsPodName
if qDsPodName != "" {
if err := r.SetQueryParam("dsPodName", qDsPodName); err != nil {
return err
}
}
}
if o.FromTime != nil {
// query param fromTime
var qrFromTime string
if o.FromTime != nil {
qrFromTime = *o.FromTime
}
qFromTime := qrFromTime
if qFromTime != "" {
if err := r.SetQueryParam("fromTime", qFromTime); err != nil {
return err
}
}
}
if o.GameMode != nil {
// query param gameMode
var qrGameMode string
if o.GameMode != nil {
qrGameMode = *o.GameMode
}
qGameMode := qrGameMode
if qGameMode != "" {
if err := r.SetQueryParam("gameMode", qGameMode); err != nil {
return err
}
}
}
if o.Joinability != nil {
// query param joinability
var qrJoinability string
if o.Joinability != nil {
qrJoinability = *o.Joinability
}
qJoinability := qrJoinability
if qJoinability != "" {
if err := r.SetQueryParam("joinability", qJoinability); err != nil {
return err
}
}
}
if o.Limit != nil {
// query param limit
var qrLimit int64
if o.Limit != nil {
qrLimit = *o.Limit
}
qLimit := swag.FormatInt64(qrLimit)
if qLimit != "" {
if err := r.SetQueryParam("limit", qLimit); err != nil {
return err
}
}
}
if o.MatchPool != nil {
// query param matchPool
var qrMatchPool string
if o.MatchPool != nil {
qrMatchPool = *o.MatchPool
}
qMatchPool := qrMatchPool
if qMatchPool != "" {
if err := r.SetQueryParam("matchPool", qMatchPool); err != nil {
return err
}
}
}
if o.MemberID != nil {
// query param memberID
var qrMemberID string
if o.MemberID != nil {
qrMemberID = *o.MemberID
}
qMemberID := qrMemberID
if qMemberID != "" {
if err := r.SetQueryParam("memberID", qMemberID); err != nil {
return err
}
}
}
// path param namespace
if err := r.SetPathParam("namespace", o.Namespace); err != nil {
return err
}
if o.Offset != nil {
// query param offset
var qrOffset int64
if o.Offset != nil {
qrOffset = *o.Offset
}
qOffset := swag.FormatInt64(qrOffset)
if qOffset != "" {
if err := r.SetQueryParam("offset", qOffset); err != nil {
return err
}
}
}
if o.Order != nil {
// query param order
var qrOrder string
if o.Order != nil {
qrOrder = *o.Order
}
qOrder := qrOrder
if qOrder != "" {
if err := r.SetQueryParam("order", qOrder); err != nil {
return err
}
}
}
if o.OrderBy != nil {
// query param orderBy
var qrOrderBy string
if o.OrderBy != nil {
qrOrderBy = *o.OrderBy
}
qOrderBy := qrOrderBy
if qOrderBy != "" {
if err := r.SetQueryParam("orderBy", qOrderBy); err != nil {
return err
}
}
}
if o.SessionID != nil {
// query param sessionID
var qrSessionID string
if o.SessionID != nil {
qrSessionID = *o.SessionID
}
qSessionID := qrSessionID
if qSessionID != "" {
if err := r.SetQueryParam("sessionID", qSessionID); err != nil {
return err
}
}
}
if o.Status != nil {
// query param status
var qrStatus string
if o.Status != nil {
qrStatus = *o.Status
}
qStatus := qrStatus
if qStatus != "" {
if err := r.SetQueryParam("status", qStatus); err != nil {
return err
}
}
}
if o.ToTime != nil {
// query param toTime
var qrToTime string
if o.ToTime != nil {
qrToTime = *o.ToTime
}
qToTime := qrToTime
if qToTime != "" {
if err := r.SetQueryParam("toTime", qToTime); err != nil {
return err
}
}
}
// setting the default header value
if err := r.SetHeaderParam("User-Agent", utils.UserAgentGen()); err != nil {
return err
}
if err := r.SetHeaderParam("X-Amzn-Trace-Id", utils.AmazonTraceIDGen()); err != nil {
return err
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}