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get_active_custom_game_sessions_parameters.go
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get_active_custom_game_sessions_parameters.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated by go-swagger; DO NOT EDIT.
package session
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"context"
"net/http"
"time"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils"
"github.com/go-openapi/errors"
"github.com/go-openapi/runtime"
cr "github.com/go-openapi/runtime/client"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
)
// NewGetActiveCustomGameSessionsParams creates a new GetActiveCustomGameSessionsParams object
// with the default values initialized.
func NewGetActiveCustomGameSessionsParams() *GetActiveCustomGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveCustomGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
timeout: cr.DefaultTimeout,
}
}
// NewGetActiveCustomGameSessionsParamsWithTimeout creates a new GetActiveCustomGameSessionsParams object
// with the default values initialized, and the ability to set a timeout on a request
func NewGetActiveCustomGameSessionsParamsWithTimeout(timeout time.Duration) *GetActiveCustomGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveCustomGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
timeout: timeout,
}
}
// NewGetActiveCustomGameSessionsParamsWithContext creates a new GetActiveCustomGameSessionsParams object
// with the default values initialized, and the ability to set a context for a request
func NewGetActiveCustomGameSessionsParamsWithContext(ctx context.Context) *GetActiveCustomGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveCustomGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
Context: ctx,
}
}
// NewGetActiveCustomGameSessionsParamsWithHTTPClient creates a new GetActiveCustomGameSessionsParams object
// with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetActiveCustomGameSessionsParamsWithHTTPClient(client *http.Client) *GetActiveCustomGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveCustomGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
HTTPClient: client,
}
}
/*GetActiveCustomGameSessionsParams contains all the parameters to send to the API endpoint
for the get active custom game sessions operation typically these are written to a http.Request
*/
type GetActiveCustomGameSessionsParams struct {
/*RetryPolicy*/
RetryPolicy *utils.Retry
/*Limit
max item to be returned
*/
Limit *int64
/*Namespace
namespace
*/
Namespace string
/*Offset
skip some item(s), offset=3, will skip 3 first items
*/
Offset *int64
/*ServerRegion
server region
*/
ServerRegion *string
/*SessionID
game session ID
*/
SessionID *string
timeout time.Duration
AuthInfoWriter runtime.ClientAuthInfoWriter
Context context.Context
HTTPClient *http.Client
}
// WithTimeout adds the timeout to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithTimeout(timeout time.Duration) *GetActiveCustomGameSessionsParams {
o.SetTimeout(timeout)
return o
}
// SetTimeout adds the timeout to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetTimeout(timeout time.Duration) {
o.timeout = timeout
}
// WithContext adds the context to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithContext(ctx context.Context) *GetActiveCustomGameSessionsParams {
o.SetContext(ctx)
return o
}
// SetContext adds the context to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetContext(ctx context.Context) {
o.Context = ctx
}
// SetAuthInfoWriter adds the authInfoWriter to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter) {
o.AuthInfoWriter = authInfoWriter
}
// WithHTTPClient adds the HTTPClient to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithHTTPClient(client *http.Client) *GetActiveCustomGameSessionsParams {
o.SetHTTPClient(client)
return o
}
// SetHTTPClient adds the HTTPClient to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetHTTPClient(client *http.Client) {
o.HTTPClient = client
}
// SetHTTPClient adds the HTTPClient Transport to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper) {
if o.HTTPClient != nil {
o.HTTPClient.Transport = roundTripper
} else {
o.HTTPClient = &http.Client{Transport: roundTripper}
}
}
// WithLimit adds the limit to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithLimit(limit *int64) *GetActiveCustomGameSessionsParams {
o.SetLimit(limit)
return o
}
// SetLimit adds the limit to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetLimit(limit *int64) {
o.Limit = limit
}
// WithNamespace adds the namespace to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithNamespace(namespace string) *GetActiveCustomGameSessionsParams {
o.SetNamespace(namespace)
return o
}
// SetNamespace adds the namespace to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetNamespace(namespace string) {
o.Namespace = namespace
}
// WithOffset adds the offset to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithOffset(offset *int64) *GetActiveCustomGameSessionsParams {
o.SetOffset(offset)
return o
}
// SetOffset adds the offset to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetOffset(offset *int64) {
o.Offset = offset
}
// WithServerRegion adds the serverRegion to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithServerRegion(serverRegion *string) *GetActiveCustomGameSessionsParams {
o.SetServerRegion(serverRegion)
return o
}
// SetServerRegion adds the serverRegion to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetServerRegion(serverRegion *string) {
o.ServerRegion = serverRegion
}
// WithSessionID adds the sessionID to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) WithSessionID(sessionID *string) *GetActiveCustomGameSessionsParams {
o.SetSessionID(sessionID)
return o
}
// SetSessionID adds the sessionId to the get active custom game sessions params
func (o *GetActiveCustomGameSessionsParams) SetSessionID(sessionID *string) {
o.SessionID = sessionID
}
// WriteToRequest writes these params to a swagger request
func (o *GetActiveCustomGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error {
if err := r.SetTimeout(o.timeout); err != nil {
return err
}
var res []error
if o.Limit != nil {
// query param limit
var qrLimit int64
if o.Limit != nil {
qrLimit = *o.Limit
}
qLimit := swag.FormatInt64(qrLimit)
if qLimit != "" {
if err := r.SetQueryParam("limit", qLimit); err != nil {
return err
}
}
}
// path param namespace
if err := r.SetPathParam("namespace", o.Namespace); err != nil {
return err
}
if o.Offset != nil {
// query param offset
var qrOffset int64
if o.Offset != nil {
qrOffset = *o.Offset
}
qOffset := swag.FormatInt64(qrOffset)
if qOffset != "" {
if err := r.SetQueryParam("offset", qOffset); err != nil {
return err
}
}
}
if o.ServerRegion != nil {
// query param server_region
var qrServerRegion string
if o.ServerRegion != nil {
qrServerRegion = *o.ServerRegion
}
qServerRegion := qrServerRegion
if qServerRegion != "" {
if err := r.SetQueryParam("server_region", qServerRegion); err != nil {
return err
}
}
}
if o.SessionID != nil {
// query param session_id
var qrSessionID string
if o.SessionID != nil {
qrSessionID = *o.SessionID
}
qSessionID := qrSessionID
if qSessionID != "" {
if err := r.SetQueryParam("session_id", qSessionID); err != nil {
return err
}
}
}
// setting the default header value
if err := r.SetHeaderParam("User-Agent", utils.UserAgentGen()); err != nil {
return err
}
if err := r.SetHeaderParam("X-Amzn-Trace-Id", utils.AmazonTraceIDGen()); err != nil {
return err
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}