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sync_epic_game_dlc_parameters.go
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sync_epic_game_dlc_parameters.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package dlc
import (
"context"
"net/http"
"time"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils"
"github.com/go-openapi/errors"
"github.com/go-openapi/runtime"
cr "github.com/go-openapi/runtime/client"
"github.com/go-openapi/strfmt"
"github.com/AccelByte/accelbyte-go-sdk/platform-sdk/pkg/platformclientmodels"
)
// NewSyncEpicGameDLCParams creates a new SyncEpicGameDLCParams object
// with the default values initialized.
func NewSyncEpicGameDLCParams() *SyncEpicGameDLCParams {
var ()
return &SyncEpicGameDLCParams{
timeout: cr.DefaultTimeout,
}
}
// NewSyncEpicGameDLCParamsWithTimeout creates a new SyncEpicGameDLCParams object
// with the default values initialized, and the ability to set a timeout on a request
func NewSyncEpicGameDLCParamsWithTimeout(timeout time.Duration) *SyncEpicGameDLCParams {
var ()
return &SyncEpicGameDLCParams{
timeout: timeout,
}
}
// NewSyncEpicGameDLCParamsWithContext creates a new SyncEpicGameDLCParams object
// with the default values initialized, and the ability to set a context for a request
func NewSyncEpicGameDLCParamsWithContext(ctx context.Context) *SyncEpicGameDLCParams {
var ()
return &SyncEpicGameDLCParams{
Context: ctx,
}
}
// NewSyncEpicGameDLCParamsWithHTTPClient creates a new SyncEpicGameDLCParams object
// with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewSyncEpicGameDLCParamsWithHTTPClient(client *http.Client) *SyncEpicGameDLCParams {
var ()
return &SyncEpicGameDLCParams{
HTTPClient: client,
}
}
/*SyncEpicGameDLCParams contains all the parameters to send to the API endpoint
for the sync epic game dlc operation typically these are written to a http.Request
*/
type SyncEpicGameDLCParams struct {
/*RetryPolicy*/
RetryPolicy *utils.Retry
/*Body*/
Body *platformclientmodels.EpicGamesDLCSyncRequest
/*Namespace*/
Namespace string
/*UserID*/
UserID string
timeout time.Duration
AuthInfoWriter runtime.ClientAuthInfoWriter
Context context.Context
HTTPClient *http.Client
}
// WithTimeout adds the timeout to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) WithTimeout(timeout time.Duration) *SyncEpicGameDLCParams {
o.SetTimeout(timeout)
return o
}
// SetTimeout adds the timeout to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetTimeout(timeout time.Duration) {
o.timeout = timeout
}
// WithContext adds the context to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) WithContext(ctx context.Context) *SyncEpicGameDLCParams {
o.SetContext(ctx)
return o
}
// SetContext adds the context to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetContext(ctx context.Context) {
o.Context = ctx
}
// SetAuthInfoWriter adds the authInfoWriter to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter) {
o.AuthInfoWriter = authInfoWriter
}
// WithHTTPClient adds the HTTPClient to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) WithHTTPClient(client *http.Client) *SyncEpicGameDLCParams {
o.SetHTTPClient(client)
return o
}
// SetHTTPClient adds the HTTPClient to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetHTTPClient(client *http.Client) {
o.HTTPClient = client
}
// SetHTTPClient adds the HTTPClient Transport to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetHTTPClientTransport(roundTripper http.RoundTripper) {
if o.HTTPClient != nil {
o.HTTPClient.Transport = roundTripper
} else {
o.HTTPClient = &http.Client{Transport: roundTripper}
}
}
// WithBody adds the body to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) WithBody(body *platformclientmodels.EpicGamesDLCSyncRequest) *SyncEpicGameDLCParams {
o.SetBody(body)
return o
}
// SetBody adds the body to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetBody(body *platformclientmodels.EpicGamesDLCSyncRequest) {
o.Body = body
}
// WithNamespace adds the namespace to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) WithNamespace(namespace string) *SyncEpicGameDLCParams {
o.SetNamespace(namespace)
return o
}
// SetNamespace adds the namespace to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetNamespace(namespace string) {
o.Namespace = namespace
}
// WithUserID adds the userID to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) WithUserID(userID string) *SyncEpicGameDLCParams {
o.SetUserID(userID)
return o
}
// SetUserID adds the userId to the sync epic game dlc params
func (o *SyncEpicGameDLCParams) SetUserID(userID string) {
o.UserID = userID
}
// WriteToRequest writes these params to a swagger request
func (o *SyncEpicGameDLCParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error {
if err := r.SetTimeout(o.timeout); err != nil {
return err
}
var res []error
if o.Body != nil {
if err := r.SetBodyParam(o.Body); err != nil {
return err
}
}
// path param namespace
if err := r.SetPathParam("namespace", o.Namespace); err != nil {
return err
}
// path param userId
if err := r.SetPathParam("userId", o.UserID); err != nil {
return err
}
// setting the default header value
if err := r.SetHeaderParam("User-Agent", utils.UserAgentGen()); err != nil {
return err
}
if err := r.SetHeaderParam("X-Amzn-Trace-Id", utils.AmazonTraceIDGen()); err != nil {
return err
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}