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sync_epic_game_dlc_responses.go
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sync_epic_game_dlc_responses.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package dlc
import (
"encoding/json"
"fmt"
"io"
"io/ioutil"
"strings"
"github.com/go-openapi/runtime"
"github.com/go-openapi/strfmt"
"github.com/AccelByte/accelbyte-go-sdk/platform-sdk/pkg/platformclientmodels"
)
// SyncEpicGameDLCReader is a Reader for the SyncEpicGameDLC structure.
type SyncEpicGameDLCReader struct {
formats strfmt.Registry
}
// ReadResponse reads a server response into the received o.
func (o *SyncEpicGameDLCReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error) {
switch response.Code() {
case 204:
result := NewSyncEpicGameDLCNoContent()
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
return result, nil
case 400:
result := NewSyncEpicGameDLCBadRequest()
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
return result, nil
default:
data, err := ioutil.ReadAll(response.Body())
if err != nil {
return nil, err
}
return nil, fmt.Errorf("Requested PUT /platform/public/namespaces/{namespace}/users/{userId}/dlc/epicgames/sync returns an error %d: %s", response.Code(), string(data))
}
}
// NewSyncEpicGameDLCNoContent creates a SyncEpicGameDLCNoContent with default headers values
func NewSyncEpicGameDLCNoContent() *SyncEpicGameDLCNoContent {
return &SyncEpicGameDLCNoContent{}
}
/*SyncEpicGameDLCNoContent handles this case with default header values.
Successful operation
*/
type SyncEpicGameDLCNoContent struct {
}
func (o *SyncEpicGameDLCNoContent) Error() string {
return fmt.Sprintf("[PUT /platform/public/namespaces/{namespace}/users/{userId}/dlc/epicgames/sync][%d] syncEpicGameDlcNoContent ", 204)
}
func (o *SyncEpicGameDLCNoContent) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
// handle file responses
contentDisposition := response.GetHeader("Content-Disposition")
if strings.Contains(strings.ToLower(contentDisposition), "filename=") {
consumer = runtime.ByteStreamConsumer()
}
return nil
}
// NewSyncEpicGameDLCBadRequest creates a SyncEpicGameDLCBadRequest with default headers values
func NewSyncEpicGameDLCBadRequest() *SyncEpicGameDLCBadRequest {
return &SyncEpicGameDLCBadRequest{}
}
/*SyncEpicGameDLCBadRequest handles this case with default header values.
<table><tr><td>ErrorCode</td><td>ErrorMessage</td></tr><tr><td>39125</td><td>Invalid platform [{platformId}] user token</td></tr><tr><td>39126</td><td>User id [{}] in namespace [{}] doesn't link platform [{}]</td></tr>
*/
type SyncEpicGameDLCBadRequest struct {
Payload *platformclientmodels.ErrorEntity
}
func (o *SyncEpicGameDLCBadRequest) Error() string {
return fmt.Sprintf("[PUT /platform/public/namespaces/{namespace}/users/{userId}/dlc/epicgames/sync][%d] syncEpicGameDlcBadRequest %+v", 400, o.ToJSONString())
}
func (o *SyncEpicGameDLCBadRequest) ToJSONString() string {
if o.Payload == nil {
return "{}"
}
b, err := json.Marshal(o.Payload)
if err != nil {
fmt.Println(err)
return fmt.Sprintf("Failed to marshal the payload: %+v", o.Payload)
}
return fmt.Sprintf("%+v", string(b))
}
func (o *SyncEpicGameDLCBadRequest) GetPayload() *platformclientmodels.ErrorEntity {
return o.Payload
}
func (o *SyncEpicGameDLCBadRequest) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
// handle file responses
contentDisposition := response.GetHeader("Content-Disposition")
if strings.Contains(strings.ToLower(contentDisposition), "filename=") {
consumer = runtime.ByteStreamConsumer()
}
o.Payload = new(platformclientmodels.ErrorEntity)
// response payload
if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
return err
}
return nil
}