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reward_create.go
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/
reward_create.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package seasonpassclientmodels
import (
"encoding/json"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// RewardCreate Reward create
//
// swagger:model Reward create.
type RewardCreate struct {
// code, allowed characters from a-z0-9_:- and start/end in alphanumeric, max length is 255
// Required: true
Code *string `json:"code"`
// currency, required when reward type is CURRENCY
Currency *RewardCurrency `json:"currency,omitempty"`
// image, thumbnail for reward
Image *Image `json:"image,omitempty"`
// itemId, required when reward type is ITEM, the item type should be one of: INGAMEITEM,COINS,BUNDLE
ItemID string `json:"itemId,omitempty"`
// Item quantity or Currency amount, default 1
// Format: int32
Quantity int32 `json:"quantity,omitempty"`
// type, at current only support ITEM
// Enum: ['CURRENCY', 'ITEM']
// Required: true
Type *string `json:"type"`
}
// Validate validates this Reward create
func (m *RewardCreate) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateCode(formats); err != nil {
res = append(res, err)
}
if err := m.validateType(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *RewardCreate) validateCode(formats strfmt.Registry) error {
if err := validate.Required("code", "body", m.Code); err != nil {
return err
}
return nil
}
var rewardCreateTypeTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["CURRENCY", "ITEM"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
rewardCreateTypeTypePropEnum = append(rewardCreateTypeTypePropEnum, v)
}
}
const (
// RewardCreateTypeCURRENCY captures enum value "CURRENCY"
RewardCreateTypeCURRENCY string = "CURRENCY"
// RewardCreateTypeITEM captures enum value "ITEM"
RewardCreateTypeITEM string = "ITEM"
)
// prop value enum
func (m *RewardCreate) validateTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, rewardCreateTypeTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *RewardCreate) validateType(formats strfmt.Registry) error {
if err := validate.Required("type", "body", m.Type); err != nil {
return err
}
// value enum
if err := m.validateTypeEnum("type", "body", *m.Type); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *RewardCreate) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *RewardCreate) UnmarshalBinary(b []byte) error {
var res RewardCreate
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}