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models_active_custom_game_response.go
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models_active_custom_game_response.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package sessionbrowserclientmodels
import (
"strconv"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ModelsActiveCustomGameResponse Models active custom game response
//
// swagger:model Models active custom game response.
type ModelsActiveCustomGameResponse struct {
// pagination
// Required: true
Pagination *ModelsPagingCursor `json:"pagination"`
// sessions
// Required: true
Sessions []*ModelsCustomGameResponse `json:"sessions"`
}
// Validate validates this Models active custom game response
func (m *ModelsActiveCustomGameResponse) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validatePagination(formats); err != nil {
res = append(res, err)
}
if err := m.validateSessions(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *ModelsActiveCustomGameResponse) validatePagination(formats strfmt.Registry) error {
if err := validate.Required("pagination", "body", m.Pagination); err != nil {
return err
}
if m.Pagination != nil {
if err := m.Pagination.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("pagination")
}
return err
}
}
return nil
}
func (m *ModelsActiveCustomGameResponse) validateSessions(formats strfmt.Registry) error {
if err := validate.Required("sessions", "body", m.Sessions); err != nil {
return err
}
for i := 0; i < len(m.Sessions); i++ {
if swag.IsZero(m.Sessions[i]) { // not required
continue
}
if m.Sessions[i] != nil {
if err := m.Sessions[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("sessions" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
// MarshalBinary interface implementation
func (m *ModelsActiveCustomGameResponse) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ModelsActiveCustomGameResponse) UnmarshalBinary(b []byte) error {
var res ModelsActiveCustomGameResponse
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}