-
Notifications
You must be signed in to change notification settings - Fork 5
/
models_add_player_request.go
81 lines (64 loc) · 1.82 KB
/
models_add_player_request.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package sessionbrowserclientmodels
import (
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ModelsAddPlayerRequest Models add player request
//
// swagger:model Models add player request.
type ModelsAddPlayerRequest struct {
// as_spectator
// Required: true
AsSpectator *bool `json:"as_spectator"`
// user_id
// Required: true
UserID *string `json:"user_id"`
}
// Validate validates this Models add player request
func (m *ModelsAddPlayerRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateAsSpectator(formats); err != nil {
res = append(res, err)
}
if err := m.validateUserID(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *ModelsAddPlayerRequest) validateAsSpectator(formats strfmt.Registry) error {
if err := validate.Required("as_spectator", "body", m.AsSpectator); err != nil {
return err
}
return nil
}
func (m *ModelsAddPlayerRequest) validateUserID(formats strfmt.Registry) error {
if err := validate.Required("user_id", "body", m.UserID); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ModelsAddPlayerRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ModelsAddPlayerRequest) UnmarshalBinary(b []byte) error {
var res ModelsAddPlayerRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}