-
Notifications
You must be signed in to change notification settings - Fork 6
/
public_client.go
302 lines (249 loc) · 9.48 KB
/
public_client.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated ; DO NOT EDIT.
package public
import (
"context"
"fmt"
"reflect"
"github.com/go-openapi/runtime"
"github.com/go-openapi/strfmt"
)
// New creates a new public API client.
func New(transport runtime.ClientTransport, formats strfmt.Registry) ClientService {
return &Client{transport: transport, formats: formats}
}
/*
Client for public API
*/
type Client struct {
transport runtime.ClientTransport
formats strfmt.Registry
}
// ClientService is the interface for Client methods
type ClientService interface {
ListServerPerNamespace(params *ListServerPerNamespaceParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerPerNamespaceOK, *ListServerPerNamespaceInternalServerError, error)
ListServerPerNamespaceShort(params *ListServerPerNamespaceParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerPerNamespaceOK, error)
ListServer(params *ListServerParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerOK, *ListServerInternalServerError, error)
ListServerShort(params *ListServerParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerOK, error)
SetTransport(transport runtime.ClientTransport)
}
/*
Deprecated: 2022-08-10 - Use ListServerPerNamespaceShort instead.
ListServerPerNamespace get list of qos services per region
```
This endpoint lists all QoS services available in all regions.
This endpoint is intended to be called by game client to find out all available regions.
After getting a list of QoS on each region, game client is expected to ping each one with UDP
connection as described below:
1. Make UDP connection to each QoS's IP:Port
2. Send string "PING" after connection established
3. Wait for string "PONG" response
4. Note the request-response latency for each QoS in each region
The game then can use ping latency information to either:
1. Inform the player on these latencies and let player choose preferred region
2. Send the latency list to Matchmaking Service so that player can be matched with other players
in nearby regions
```
*/
func (a *Client) ListServerPerNamespace(params *ListServerPerNamespaceParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerPerNamespaceOK, *ListServerPerNamespaceInternalServerError, error) {
// TODO: Validate the params before sending
if params == nil {
params = NewListServerPerNamespaceParams()
}
if params.Context == nil {
params.Context = context.Background()
}
if params.RetryPolicy != nil {
params.SetHTTPClientTransport(params.RetryPolicy)
}
result, err := a.transport.Submit(&runtime.ClientOperation{
ID: "ListServerPerNamespace",
Method: "GET",
PathPattern: "/qosm/public/namespaces/{namespace}/qos",
ProducesMediaTypes: []string{"application/json"},
ConsumesMediaTypes: []string{"application/json"},
Schemes: []string{"https"},
Params: params,
Reader: &ListServerPerNamespaceReader{formats: a.formats},
AuthInfo: authInfo,
Context: params.Context,
Client: params.HTTPClient,
})
if err != nil {
return nil, nil, err
}
switch v := result.(type) {
case *ListServerPerNamespaceOK:
return v, nil, nil
case *ListServerPerNamespaceInternalServerError:
return nil, v, nil
default:
return nil, nil, fmt.Errorf("Unexpected Type %v", reflect.TypeOf(v))
}
}
/*
ListServerPerNamespaceShort get list of qos services per region
```
This endpoint lists all QoS services available in all regions.
This endpoint is intended to be called by game client to find out all available regions.
After getting a list of QoS on each region, game client is expected to ping each one with UDP
connection as described below:
1. Make UDP connection to each QoS's IP:Port
2. Send string "PING" after connection established
3. Wait for string "PONG" response
4. Note the request-response latency for each QoS in each region
The game then can use ping latency information to either:
1. Inform the player on these latencies and let player choose preferred region
2. Send the latency list to Matchmaking Service so that player can be matched with other players
in nearby regions
```
*/
func (a *Client) ListServerPerNamespaceShort(params *ListServerPerNamespaceParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerPerNamespaceOK, error) {
// TODO: Validate the params before sending
if params == nil {
params = NewListServerPerNamespaceParams()
}
if params.Context == nil {
params.Context = context.Background()
}
if params.RetryPolicy != nil {
params.SetHTTPClientTransport(params.RetryPolicy)
}
result, err := a.transport.Submit(&runtime.ClientOperation{
ID: "ListServerPerNamespace",
Method: "GET",
PathPattern: "/qosm/public/namespaces/{namespace}/qos",
ProducesMediaTypes: []string{"application/json"},
ConsumesMediaTypes: []string{"application/json"},
Schemes: []string{"https"},
Params: params,
Reader: &ListServerPerNamespaceReader{formats: a.formats},
AuthInfo: authInfo,
Context: params.Context,
Client: params.HTTPClient,
})
if err != nil {
return nil, err
}
switch v := result.(type) {
case *ListServerPerNamespaceOK:
return v, nil
case *ListServerPerNamespaceInternalServerError:
return nil, v
default:
return nil, fmt.Errorf("Unexpected Type %v", reflect.TypeOf(v))
}
}
/*
Deprecated: 2022-08-10 - Use ListServerShort instead.
ListServer get list of qos services
```
This endpoint lists all QoS services available in all regions.
This endpoint is intended to be called by game client to find out all available regions.
After getting a list of QoS on each region, game client is expected to ping each one with UDP
connection as described below:
1. Make UDP connection to each QoS's IP:Port
2. Send string "PING" after connection established
3. Wait for string "PONG" response
4. Note the request-response latency for each QoS in each region
The game then can use ping latency information to either:
1. Inform the player on these latencies and let player choose preferred region
2. Send the latency list to Matchmaking Service so that player can be matched with other players
in nearby regions
```
*/
func (a *Client) ListServer(params *ListServerParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerOK, *ListServerInternalServerError, error) {
// TODO: Validate the params before sending
if params == nil {
params = NewListServerParams()
}
if params.Context == nil {
params.Context = context.Background()
}
if params.RetryPolicy != nil {
params.SetHTTPClientTransport(params.RetryPolicy)
}
result, err := a.transport.Submit(&runtime.ClientOperation{
ID: "ListServer",
Method: "GET",
PathPattern: "/qosm/public/qos",
ProducesMediaTypes: []string{"application/json"},
ConsumesMediaTypes: []string{"application/json"},
Schemes: []string{"https"},
Params: params,
Reader: &ListServerReader{formats: a.formats},
AuthInfo: authInfo,
Context: params.Context,
Client: params.HTTPClient,
})
if err != nil {
return nil, nil, err
}
switch v := result.(type) {
case *ListServerOK:
return v, nil, nil
case *ListServerInternalServerError:
return nil, v, nil
default:
return nil, nil, fmt.Errorf("Unexpected Type %v", reflect.TypeOf(v))
}
}
/*
ListServerShort get list of qos services
```
This endpoint lists all QoS services available in all regions.
This endpoint is intended to be called by game client to find out all available regions.
After getting a list of QoS on each region, game client is expected to ping each one with UDP
connection as described below:
1. Make UDP connection to each QoS's IP:Port
2. Send string "PING" after connection established
3. Wait for string "PONG" response
4. Note the request-response latency for each QoS in each region
The game then can use ping latency information to either:
1. Inform the player on these latencies and let player choose preferred region
2. Send the latency list to Matchmaking Service so that player can be matched with other players
in nearby regions
```
*/
func (a *Client) ListServerShort(params *ListServerParams, authInfo runtime.ClientAuthInfoWriter) (*ListServerOK, error) {
// TODO: Validate the params before sending
if params == nil {
params = NewListServerParams()
}
if params.Context == nil {
params.Context = context.Background()
}
if params.RetryPolicy != nil {
params.SetHTTPClientTransport(params.RetryPolicy)
}
result, err := a.transport.Submit(&runtime.ClientOperation{
ID: "ListServer",
Method: "GET",
PathPattern: "/qosm/public/qos",
ProducesMediaTypes: []string{"application/json"},
ConsumesMediaTypes: []string{"application/json"},
Schemes: []string{"https"},
Params: params,
Reader: &ListServerReader{formats: a.formats},
AuthInfo: authInfo,
Context: params.Context,
Client: params.HTTPClient,
})
if err != nil {
return nil, err
}
switch v := result.(type) {
case *ListServerOK:
return v, nil
case *ListServerInternalServerError:
return nil, v
default:
return nil, fmt.Errorf("Unexpected Type %v", reflect.TypeOf(v))
}
}
// SetTransport changes the transport on the client
func (a *Client) SetTransport(transport runtime.ClientTransport) {
a.transport = transport
}