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item_update.go
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item_update.go
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// Code generated by go-swagger; DO NOT EDIT.
package platformclientmodels
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"encoding/json"
"strconv"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ItemUpdate A DTO object for updating item API call.
//
// swagger:model ItemUpdate
type ItemUpdate struct {
// appId, required if appType is present, alpha numeric, max length is 255
AppID string `json:"appId,omitempty"`
// appType
// Enum: [GAME SOFTWARE DLC DEMO]
AppType string `json:"appType,omitempty"`
// baseAppId, can set value of game appId if want to link to a game, only publisher namespace item will take effect
BaseAppID string `json:"baseAppId,omitempty"`
// booth name to get tickets while ItemType is CODE, Campaign or KeyGroup should located in targetNamespace if targetNamespace not null
BoothName string `json:"boothName,omitempty"`
// Category Path, A path separated by "/", will not show in store if it set to blank, max length is 255
CategoryPath string `json:"categoryPath,omitempty"`
// customized item clazz
Clazz string `json:"clazz,omitempty"`
// display order
DisplayOrder int32 `json:"displayOrder,omitempty"`
// Entitlement Type
// Required: true
// Enum: [DURABLE CONSUMABLE]
EntitlementType *string `json:"entitlementType"`
// customized item properties
Ext map[string]interface{} `json:"ext,omitempty"`
// Features, allowed characters from a-zA-Z0-9_:- and start/end in alphanumeric with length range from 1 to 127
// Unique: true
Features []string `json:"features"`
// images
Images []*Image `json:"images"`
// itemIds, should be empty if item type is not "BUNDLE"
ItemIds []string `json:"itemIds"`
// Item Type
// Required: true
// Enum: [APP COINS INGAMEITEM BUNDLE CODE SUBSCRIPTION]
ItemType *string `json:"itemType"`
// Localization, key language, value localization content
Localizations map[string]Localization `json:"localizations,omitempty"`
// Max count, -1 means UNLIMITED, new value should >= old value if both old value and new value is limited, unset when itemType is CODE
MaxCount int32 `json:"maxCount,omitempty"`
// Max count per user, -1 means UNLIMITED
MaxCountPerUser int32 `json:"maxCountPerUser,omitempty"`
// Name
Name string `json:"name,omitempty"`
// recurring for subscription
Recurring *Recurring `json:"recurring,omitempty"`
// region data map, key is region, value is region data list
RegionData map[string][]RegionDataItem `json:"regionData,omitempty"`
// sku, allowed characters from a-zA-Z0-9_:- and start/end in alphanumeric, max length is 127
Sku string `json:"sku,omitempty"`
// Whether to stack the entitlement when entitlement type is "CONSUMABLE"
Stackable bool `json:"stackable,omitempty"`
// status
// Enum: [ACTIVE INACTIVE]
Status string `json:"status,omitempty"`
// Tags, allowed characters from a-zA-Z:_- with length range from 1 to 30, should start and end in upper/lowercase, an item has max 5 tags.
// Unique: true
Tags []string `json:"tags"`
// target currency code, required if item type is "COINS"
TargetCurrencyCode string `json:"targetCurrencyCode,omitempty"`
// target namespace, require when sell a game's item on the publisher namespace
TargetNamespace string `json:"targetNamespace,omitempty"`
// thumbnail Url
ThumbnailURL string `json:"thumbnailUrl,omitempty"`
// Represent entitlement count when entitlement type is "CONSUMABLE", and represent coin count when itemType is "COINS"
UseCount int32 `json:"useCount,omitempty"`
}
// Validate validates this item update
func (m *ItemUpdate) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateAppType(formats); err != nil {
res = append(res, err)
}
if err := m.validateEntitlementType(formats); err != nil {
res = append(res, err)
}
if err := m.validateFeatures(formats); err != nil {
res = append(res, err)
}
if err := m.validateImages(formats); err != nil {
res = append(res, err)
}
if err := m.validateItemType(formats); err != nil {
res = append(res, err)
}
if err := m.validateLocalizations(formats); err != nil {
res = append(res, err)
}
if err := m.validateRecurring(formats); err != nil {
res = append(res, err)
}
if err := m.validateRegionData(formats); err != nil {
res = append(res, err)
}
if err := m.validateStatus(formats); err != nil {
res = append(res, err)
}
if err := m.validateTags(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
var itemUpdateTypeAppTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["GAME","SOFTWARE","DLC","DEMO"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeAppTypePropEnum = append(itemUpdateTypeAppTypePropEnum, v)
}
}
const (
// ItemUpdateAppTypeGAME captures enum value "GAME"
ItemUpdateAppTypeGAME string = "GAME"
// ItemUpdateAppTypeSOFTWARE captures enum value "SOFTWARE"
ItemUpdateAppTypeSOFTWARE string = "SOFTWARE"
// ItemUpdateAppTypeDLC captures enum value "DLC"
ItemUpdateAppTypeDLC string = "DLC"
// ItemUpdateAppTypeDEMO captures enum value "DEMO"
ItemUpdateAppTypeDEMO string = "DEMO"
)
// prop value enum
func (m *ItemUpdate) validateAppTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeAppTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateAppType(formats strfmt.Registry) error {
if swag.IsZero(m.AppType) { // not required
return nil
}
// value enum
if err := m.validateAppTypeEnum("appType", "body", m.AppType); err != nil {
return err
}
return nil
}
var itemUpdateTypeEntitlementTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["DURABLE","CONSUMABLE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeEntitlementTypePropEnum = append(itemUpdateTypeEntitlementTypePropEnum, v)
}
}
const (
// ItemUpdateEntitlementTypeDURABLE captures enum value "DURABLE"
ItemUpdateEntitlementTypeDURABLE string = "DURABLE"
// ItemUpdateEntitlementTypeCONSUMABLE captures enum value "CONSUMABLE"
ItemUpdateEntitlementTypeCONSUMABLE string = "CONSUMABLE"
)
// prop value enum
func (m *ItemUpdate) validateEntitlementTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeEntitlementTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateEntitlementType(formats strfmt.Registry) error {
if err := validate.Required("entitlementType", "body", m.EntitlementType); err != nil {
return err
}
// value enum
if err := m.validateEntitlementTypeEnum("entitlementType", "body", *m.EntitlementType); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateFeatures(formats strfmt.Registry) error {
if swag.IsZero(m.Features) { // not required
return nil
}
if err := validate.UniqueItems("features", "body", m.Features); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateImages(formats strfmt.Registry) error {
if swag.IsZero(m.Images) { // not required
return nil
}
for i := 0; i < len(m.Images); i++ {
if swag.IsZero(m.Images[i]) { // not required
continue
}
if m.Images[i] != nil {
if err := m.Images[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("images" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
var itemUpdateTypeItemTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["APP","COINS","INGAMEITEM","BUNDLE","CODE","SUBSCRIPTION"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeItemTypePropEnum = append(itemUpdateTypeItemTypePropEnum, v)
}
}
const (
// ItemUpdateItemTypeAPP captures enum value "APP"
ItemUpdateItemTypeAPP string = "APP"
// ItemUpdateItemTypeCOINS captures enum value "COINS"
ItemUpdateItemTypeCOINS string = "COINS"
// ItemUpdateItemTypeINGAMEITEM captures enum value "INGAMEITEM"
ItemUpdateItemTypeINGAMEITEM string = "INGAMEITEM"
// ItemUpdateItemTypeBUNDLE captures enum value "BUNDLE"
ItemUpdateItemTypeBUNDLE string = "BUNDLE"
// ItemUpdateItemTypeCODE captures enum value "CODE"
ItemUpdateItemTypeCODE string = "CODE"
// ItemUpdateItemTypeSUBSCRIPTION captures enum value "SUBSCRIPTION"
ItemUpdateItemTypeSUBSCRIPTION string = "SUBSCRIPTION"
)
// prop value enum
func (m *ItemUpdate) validateItemTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeItemTypePropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateItemType(formats strfmt.Registry) error {
if err := validate.Required("itemType", "body", m.ItemType); err != nil {
return err
}
// value enum
if err := m.validateItemTypeEnum("itemType", "body", *m.ItemType); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateLocalizations(formats strfmt.Registry) error {
if swag.IsZero(m.Localizations) { // not required
return nil
}
for k := range m.Localizations {
if err := validate.Required("localizations"+"."+k, "body", m.Localizations[k]); err != nil {
return err
}
if val, ok := m.Localizations[k]; ok {
if err := val.Validate(formats); err != nil {
return err
}
}
}
return nil
}
func (m *ItemUpdate) validateRecurring(formats strfmt.Registry) error {
if swag.IsZero(m.Recurring) { // not required
return nil
}
if m.Recurring != nil {
if err := m.Recurring.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("recurring")
}
return err
}
}
return nil
}
func (m *ItemUpdate) validateRegionData(formats strfmt.Registry) error {
if swag.IsZero(m.RegionData) { // not required
return nil
}
for k := range m.RegionData {
if err := validate.Required("regionData"+"."+k, "body", m.RegionData[k]); err != nil {
return err
}
for i := 0; i < len(m.RegionData[k]); i++ {
if err := m.RegionData[k][i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("regionData" + "." + k + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
var itemUpdateTypeStatusPropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["ACTIVE","INACTIVE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
itemUpdateTypeStatusPropEnum = append(itemUpdateTypeStatusPropEnum, v)
}
}
const (
// ItemUpdateStatusACTIVE captures enum value "ACTIVE"
ItemUpdateStatusACTIVE string = "ACTIVE"
// ItemUpdateStatusINACTIVE captures enum value "INACTIVE"
ItemUpdateStatusINACTIVE string = "INACTIVE"
)
// prop value enum
func (m *ItemUpdate) validateStatusEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, itemUpdateTypeStatusPropEnum, true); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateStatus(formats strfmt.Registry) error {
if swag.IsZero(m.Status) { // not required
return nil
}
// value enum
if err := m.validateStatusEnum("status", "body", m.Status); err != nil {
return err
}
return nil
}
func (m *ItemUpdate) validateTags(formats strfmt.Registry) error {
if swag.IsZero(m.Tags) { // not required
return nil
}
if err := validate.UniqueItems("tags", "body", m.Tags); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ItemUpdate) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ItemUpdate) UnmarshalBinary(b []byte) error {
var res ItemUpdate
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}