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list_game_records_handler_v1_parameters.go
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list_game_records_handler_v1_parameters.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package admin_game_record
import (
"context"
"net/http"
"time"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils"
"github.com/go-openapi/errors"
"github.com/go-openapi/runtime"
cr "github.com/go-openapi/runtime/client"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
)
// NewListGameRecordsHandlerV1Params creates a new ListGameRecordsHandlerV1Params object
// with the default values initialized.
func NewListGameRecordsHandlerV1Params() *ListGameRecordsHandlerV1Params {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &ListGameRecordsHandlerV1Params{
Limit: limitDefault,
Offset: offsetDefault,
timeout: cr.DefaultTimeout,
}
}
// NewListGameRecordsHandlerV1ParamsWithTimeout creates a new ListGameRecordsHandlerV1Params object
// with the default values initialized, and the ability to set a timeout on a request
func NewListGameRecordsHandlerV1ParamsWithTimeout(timeout time.Duration) *ListGameRecordsHandlerV1Params {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &ListGameRecordsHandlerV1Params{
Limit: limitDefault,
Offset: offsetDefault,
timeout: timeout,
}
}
// NewListGameRecordsHandlerV1ParamsWithContext creates a new ListGameRecordsHandlerV1Params object
// with the default values initialized, and the ability to set a context for a request
func NewListGameRecordsHandlerV1ParamsWithContext(ctx context.Context) *ListGameRecordsHandlerV1Params {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &ListGameRecordsHandlerV1Params{
Limit: limitDefault,
Offset: offsetDefault,
Context: ctx,
}
}
// NewListGameRecordsHandlerV1ParamsWithHTTPClient creates a new ListGameRecordsHandlerV1Params object
// with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewListGameRecordsHandlerV1ParamsWithHTTPClient(client *http.Client) *ListGameRecordsHandlerV1Params {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &ListGameRecordsHandlerV1Params{
Limit: limitDefault,
Offset: offsetDefault,
HTTPClient: client,
}
}
/*ListGameRecordsHandlerV1Params contains all the parameters to send to the API endpoint
for the list game records handler v1 operation typically these are written to a http.Request
*/
type ListGameRecordsHandlerV1Params struct {
/*RetryPolicy*/
RetryPolicy *utils.Retry
/*Namespace
namespace of the game, only accept alphabet and numeric
*/
Namespace string
/*Query
query, search game records by key
*/
Query *string
/*Limit
the number of data retrieved in a page, default 25
*/
Limit int64
/*Offset
the number of offset, default 0
*/
Offset int64
timeout time.Duration
AuthInfoWriter runtime.ClientAuthInfoWriter
Context context.Context
HTTPClient *http.Client
// XFlightId is an optional parameter from this SDK
XFlightId *string
}
// WithTimeout adds the timeout to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) WithTimeout(timeout time.Duration) *ListGameRecordsHandlerV1Params {
o.SetTimeout(timeout)
return o
}
// SetTimeout adds the timeout to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetTimeout(timeout time.Duration) {
o.timeout = timeout
}
// WithContext adds the context to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) WithContext(ctx context.Context) *ListGameRecordsHandlerV1Params {
o.SetContext(ctx)
return o
}
// SetContext adds the context to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetContext(ctx context.Context) {
o.Context = ctx
}
// SetAuthInfoWriter adds the authInfoWriter to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter) {
o.AuthInfoWriter = authInfoWriter
}
// WithHTTPClient adds the HTTPClient to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) WithHTTPClient(client *http.Client) *ListGameRecordsHandlerV1Params {
o.SetHTTPClient(client)
return o
}
// SetHTTPClient adds the HTTPClient to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetHTTPClient(client *http.Client) {
o.HTTPClient = client
}
// SetHTTPClient adds the HTTPClient Transport to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetHTTPClientTransport(roundTripper http.RoundTripper) {
if o.HTTPClient != nil {
o.HTTPClient.Transport = roundTripper
} else {
o.HTTPClient = &http.Client{Transport: roundTripper}
}
}
// SetFlightId adds the flightId as the header value for this specific endpoint
func (o *ListGameRecordsHandlerV1Params) SetFlightId(flightId string) {
if o.XFlightId != nil {
o.XFlightId = &flightId
} else {
o.XFlightId = &utils.GetDefaultFlightID().Value
}
}
// WithNamespace adds the namespace to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) WithNamespace(namespace string) *ListGameRecordsHandlerV1Params {
o.SetNamespace(namespace)
return o
}
// SetNamespace adds the namespace to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetNamespace(namespace string) {
o.Namespace = namespace
}
// WithQuery adds the query to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) WithQuery(query *string) *ListGameRecordsHandlerV1Params {
o.SetQuery(query)
return o
}
// SetQuery adds the query to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetQuery(query *string) {
o.Query = query
}
// WithLimit adds the limit to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) WithLimit(limit int64) *ListGameRecordsHandlerV1Params {
o.SetLimit(limit)
return o
}
// SetLimit adds the limit to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetLimit(limit int64) {
o.Limit = limit
}
// WithOffset adds the offset to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) WithOffset(offset int64) *ListGameRecordsHandlerV1Params {
o.SetOffset(offset)
return o
}
// SetOffset adds the offset to the list game records handler v1 params
func (o *ListGameRecordsHandlerV1Params) SetOffset(offset int64) {
o.Offset = offset
}
// WriteToRequest writes these params to a swagger request
func (o *ListGameRecordsHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error {
if err := r.SetTimeout(o.timeout); err != nil {
return err
}
var res []error
// path param namespace
if err := r.SetPathParam("namespace", o.Namespace); err != nil {
return err
}
if o.Query != nil {
// query param query
var qrQuery string
if o.Query != nil {
qrQuery = *o.Query
}
qQuery := qrQuery
if qQuery != "" {
if err := r.SetQueryParam("query", qQuery); err != nil {
return err
}
}
}
// query param limit
qrLimit := o.Limit
qLimit := swag.FormatInt64(qrLimit)
if qLimit != "" {
if err := r.SetQueryParam("limit", qLimit); err != nil {
return err
}
}
// query param offset
qrOffset := o.Offset
qOffset := swag.FormatInt64(qrOffset)
if qOffset != "" {
if err := r.SetQueryParam("offset", qOffset); err != nil {
return err
}
}
// setting the default header value
if err := r.SetHeaderParam("User-Agent", utils.UserAgentGen()); err != nil {
return err
}
if err := r.SetHeaderParam("X-Amzn-Trace-Id", utils.AmazonTraceIDGen()); err != nil {
return err
}
if o.XFlightId == nil {
if err := r.SetHeaderParam("X-Flight-Id", utils.GetDefaultFlightID().Value); err != nil {
return err
}
} else {
if err := r.SetHeaderParam("X-Flight-Id", *o.XFlightId); err != nil {
return err
}
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}