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This repository accompanies Physically Based Shader Development for Unity 2017 by Claudia Doppioslash (Apress, 2018).

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Download the files as a zip using the green button, or clone the repository to your machine using Git.

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Release v1.0 corresponds to the code in the published book, without corrections or updates.

Contributions

See the file Contributing.md for more information on how you can contribute to this repository.

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유니티 물리 기반 셰이더 개발 [기본 개념부터 커스텀 라이팅 시스템 구현까지]

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GPL-3.0, Unknown licenses found

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