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Neverball Extreme 2.0

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@Adacrop-The-Great Adacrop-The-Great released this 08 Nov 03:43
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Neverball Extreme 2.0 will feature heavy renovations on all five sets. Several low-quality levels that have been made in my early days of mapping have been scrapped or reforged. The new levels have much better quality.

Here are the patch notes for the November 7, 2022 update:

Extreme I
- New environment order (Morning Land >> Morning City >> Morning Ocean >> Mars >> Morning Alien)
- bigring has gained a buff. The ring is steeper and more coins have been placed
- easyone2 has been reforged
- Scrapped Levels: poisonsquares, poisonsquares2, can, turquoise, joyride, concentric-rings, ea-logo, PS3-buttons
- New Normal Levels: easybanks, zigzag2, hole2, cross2, curbs2, spiraldn2, spiralup2
- New Bonus Level: coneskeleton2

Extreme II
- New environment order (Morning City >> Mars >> Morning Ocean >> Morning Alien >> Morning Pyramids)
- New soundtrack order (track3 >> track1 >> track5 >> track2 >> track7)
- 4ways has been reforged and renamed to four-ways
- twister has also been reforged and renamed to wobbly
- cake has also been reforged and is now a bonus level
- sync2, movingbridge, movers2, and mover2 have also been reforged
- trainsplit has gained a buff. The splitting platforms move faster
- stools has been migrated from Extreme IV to Extreme II and nerfed
- Scrapped Levels: plunge, marble-loops, coaster, halfpipe, volcano, aerodive, warp, warp2, hideout
- New Normal Levels: adacrop-maze, adacrop-maze2, ripples, rampup2, waves2, hardrise2, Turbines2, kickflip
- New Bonus Levels: bigtube2, safespots

Extreme III
- New environment order (Night Land >> Night Alien >> Night City >> Night Pyramids >> Blue Earth)
- New soundtrack order (track4 >> track3 >> track1 >> track7 >> track2)
- rampcorner and rampcorner2 have been merged into: rampcorner
- conerail has been migrated from Extreme V to Extreme III and reforged. Thanks goes to KodeBreaker for assisting with the reforge
- well has been migrated from Extreme II to Extreme III and partially reforged. Another thanks goes to KodeBreaker for assisting with the reforge
- bends has gained a buff. Some coins were repositioned and a new section has been added
- Scrapped Levels: roadtrip, dream, greenmove, football, in-and-out, joyride2, sink, race1, race2, race3, race4, race5, halfpipes, pyramove
- New Normal Levels: spiralin2, rampdn2, hump2, Jumpers2, TrainsX2, trap-doors, DDN2, movingpath2, fall2, updown2
- New Bonus Levels: weird-lifts, learngrow2, ferries, SkyDiver

Extreme IV
- New environment order (Night City >> Night Volcano >> Night Ocean >> Night Alien >> Night Land)
- New soundtrack order (track3 >> track6 >> track2 >> track5 >> track1)
- twisted2 has been migrated from Extreme II to Extreme IV and reforged
- frogger2 has been migrated from Extreme III to Extreme IV and reforged
- Scrapped Levels: back-n-forth-air, poisonsquares3, poisonsquares4, trident, dangerous, switchpuzzle
- New Normal Levels: tonesmaze2, bumperoo2, climb2, paths2, marble2
- New Bonus Level: hidden-pyramid

Extreme V
- New environment order (Ocean II >> City II >> Volcano II >> Neptune >> Orange Alien)
- under has been migrated from Extreme IV to Extreme V and reforged
- teleport2 has gained a buff. New, harder sections have been added and some existing platforms have been narrowed
- nostairs2 has also gained a buff. The brass narrow platforms now rotate slowly and switches that temporarily pause said rotation have been added
- translation2 has also gained a buff. All clocks now reward five seconds upon pick-up (except for the one that can be collected by jumping, which now rewards fifteen seconds)
- runway has gained a nerf. The coins requirement has been reduced to 80 coins
- close is now a bonus level
- Scrapped Levels: hurdles3, oneandanother
- New Normal Level: comeback2
- New Bonus Level: rhombicuboctahedron

Other Changes
- Levels have been reordered within their sets to balance difficulty
- Several levels have been repolished for a better aesthetic and many T-intersections have been removed in the process
- Replay and score headers have been renamed
- Best Times and Fast Unlock records have been fixed
- Coming Soon: Extreme VI

IMPORTANT: This level series requires a build of Neverball that supports collectible clocks, such as Neverball Clockwork, Nuncabola, Neverball in the Browser, or any build compiled from the official Neverball GitHub Repo's source code. Any build downloaded from neverball.org will work, but the clocks will not add extra time to levels and behave as red or blue troll coins, as well as the game clock not counting correctly at 10+ minutes.