Adds a new enemy inspired by SCP: Containment Breach to Lethal Company. This AI tries to immitate the behaviour and characteristics as seen by SCP-106 in SCP: CB as close as possible.
Spoiler warning
- Unkillable. - Sadistic property, chance for non-instakillable interactions.Spoiler warning
- Grabs & Kill players he comes in contact with. - Player can be saved if SCP is stunned. - Has a chance to push players, damaging them slightly.Spoiler warning
- Detects noise, and will investigate source of noise. - Emerges from behind the loneliest player if he hasn't seen someone for a certain amount of time.- SCP-106 should, similar to in Containment Breach, be able to pass through solid objects such as doors without having to open them.
- Possible configuration option to allow locked doors & blast doors.
- Add a config option so that SCP also becomes an outside enemy.
- Requires existing functions to take this possibility into account, such as following a hunted player out the door.
- Possible limitations such as not being able to enter the ship, or not emerging inside the ship.
- Small spots of corrosion every X steps.
- Either visual only, or could alert SCP-106.
- If colliding with a player from behind it should perform a different kill animation than if touched from the front.
- If collided during emerge sequence, he can "drag" the player down into the corrosion.
- Sticking to lore, SCP-106 enjoys tormenting his victims before killing them.
- Possible ideas include:
- Chance for pushing player instead of insta-killing upon collision.
- Chance for bringing player to his "pocket-dimension".
- Chance to teleport / bring player to a location far away from other players.
- Adding new random sounds (/insanity sounds) that occur randomly throughout an expedition.
- E.g. SCP-106's laughter, but far away in the distance.
Hamunii (and all people listed in their credits!) for the Template - https://github.com/Hamunii/LC-ExampleEnemy
- The Model & inherited Animations for "SCP-106" (https://skfb.ly/o7zoA) by ThatJamGuy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). I, the author of this mod (Dackie), have made some alterations and modifications to existing animations as well as new animation(s) not originally made by the creator (ThatJamGuy) of the model.