Skip to content

Latest commit

 

History

History
24 lines (16 loc) · 1.09 KB

README.md

File metadata and controls

24 lines (16 loc) · 1.09 KB

BUREKTech 2.0

BUREKTech, BT for short, is a work-in-progress fork of RBDoom3, that will bring to the table some nice little things for people like me - who aren't happy with popular modern engines - but wanna make games nevertheless.

RBDOOM-3-BFG Readme - https://github.com/RobertBeckebans/RBDOOM-3-BFG

A little bit of history

BUREKTech 1 started off as a fork of ioquake3, which I used to make a game demo for a local gamedev competition in 2021. Then I realised, hold on a second, I wanna implement features which are already in idTech 4, for example a GUI system like in idTech 4.

Thus, BUREKTech 2 was born. The first feature it got was a separate weapon FOV.

Plans

Some notable planned changes include:

  • vegetation
  • dynamic music
  • full TrenchBroom support, assuming a TrenchBroom fork that supports MD5 models etc.
  • a smoother workflow for animated models
  • new entities for mappers
  • native AI and weapons, as opposed to DoomScript
  • RmlUI, an HTML/CSS-based UI solution to replace Flash/SWF

Read the plans for some more details.