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Lord of the Rims Patches #22
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Umm, I haven't used GitHub and I really don't know what I'm doing but I'd like to help. What is the best way to get the info you need, since I have the mods, and how should I present it? As in, do I just copy/paste bits of stats from the plants etc? Should I attach the .xml file? |
I wouldn't ask you to do anything you don't know how to do. Honestly, if helping out with these:
just the file path and defname is perfect. If helping with these:
suggestions of a color using RGB values is perfect, but even a tree species or picture with a certain color as a recommendation is great too. I can use a color picker to get the exact rgb values, so that isn't a problem. For stats, it is a bit trickier unless I have access to actual values of the wood of a tree species. For example, the stats below for the birch I used in EW came from the average dried weight, janka hardness, and other details of Paper Birch on The Wood Database plus some calculations/subjectivity.
However, Cecropia, Cocoa, Drago, Saguaro, and Bamboo were guesstimated after hours of searching for information, so any suggestions and/or a similar to make it quicker and easier to give stats to fantasy woods. I don't know whether to use an aspen or a birch for the golden birch in LotR given their appearance in the mod and then to determine which species of birch or aspen to use for example. Any comments on such is helpful. If anyone sees this comment and is confused with the texture work mentioned in the first post, I am referring to the fact the blade won't remain white/silver when using different woods. This is unwanted and so requires another image for masking only the handle. Otherwise, I'll leave it as is (using mixed lumber) or require it be made out of another wood type (haven't yet decided which, but probably either mallorn or golden birch). |
Hi. Thank you; I'll get on to that. I've got an important family
get-together today but I'll see if I can get as much of that looked at as
possible later or tomorrow.
On 20 Jan 2019 05:50, "Adventurer13" <notifications@github.com> wrote:
I wouldn't ask you to do anything you don't know how to do. Honestly, if
helping out with these:
- Finding anywhere WoodLog is used within (except where used as fuel)
- Trees
just the file path and defname is perfect.
If helping with these:
- Color of wood
- Stats of wood
suggestions of a color using RGB values is perfect, but even a tree species
or picture with a certain color as a recommendation is great too. I can use
a color picker to get the exact rgb values, so that isn't a problem. For
stats, it is a bit trickier unless I have access to actual values of the
wood of a tree species. For example, the stats below for the birch I used
in EW came from the average dried weight, janka hardness, and other details
of Paper Birch on The Wood Database
<https://www.wood-database.com/paper-birch/> plus some
calculations/subjectivity.
<Mass>0.6</Mass> (rounded average dried weight)
<MarketValue>1.5</MarketValue> (balanced upon commonality, hit points,
beauty, and work stats)
<DeteriorationRate>6</DeteriorationRate> (Rot resistance details translated
into numbers)
<commonality>0.8</commonality> (balanced upon how common tree in-game and
market value)
<MaxHitPoints>0.45</MaxHitPoints> (half of janka hardness + some
subjectivity for balance)
<Beauty>1.3</Beauty> (Qwynn's subjectivity as well as my subjectivity)
<WorkToMake>0.4</WorkToMake> (rounded half of janka hardness)
<WorkToBuild>0.4</WorkToBuild> (rounded half of janka hardness)
<DoorOpenSpeed>1.2</DoorOpenSpeed> (1.8 - mass) most of the time
However, Cecropia, Cocoa, Drago, Saguaro, and Bamboo were guesstimated
after hours of searching for information, so any suggestions and/or a *similar
to* make it quicker and easier to give stats to fantasy woods. I don't know
whether to use an aspen or a birch for the golden birch in LotR given
their appearance
in the mod
<https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Elves/tree/master/Textures/Things/Plant/GoldenBirch>
and then to determine which species of birch or aspen to use for example.
Any comments on such is helpful.
If anyone sees this comment and is confused with the texture work mentioned
in the first post, I am referring to the fact the blade won't remain
white/silver when using different woods. This is unwanted and so requires
another image for masking only the handle. Otherwise, I'll leave it as is
(using mixed lumber) or require it be made out of another wood type
(haven't yet decided which, but probably either mallorn or golden birch).
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https://docs.google.com/document/d/1PE3qgi5cYNPJZo2xXw88PAL5vapxlg-5o-SFuxVq7hU/edit?usp=sharing The above is a Google Drive link to all of the info I have gathered, including a couple of pictures. I've posted the 'occurrences' date here as well. Lord of the Rims - The Third Age Occurrences of ‘WoodLog’ Defs\LotR_Scenario.xml Lord of the Rims - Unlimited Defs\LotR_Scenario.xml ScatterThingsNearPlayerStart WoodLog 300 LotR_SimpleFellowship ScatterThingsNearPlayerStart WoodLog 300 Lord of the Rims - Dwarves
Defs\ThingDefs_Buildings/LotRD_Furniture.xml Defs\ThingDefs_Buildings/LotRD_Production.xml Defs\ThingDefs_Items/LotRD_ApparelShield.xml Defs\ThingDefs_Items/LotRD_Toys.xml Defs\ThingDefs_Items/LotRD_WeaponsBow.xml Lord of the Rims - Elves
Defs\ThingDefs_Items/LotRE_WeaponsBow.xml Defs\ThingDefs_Items/LotRE_WeaponsSword.xml Lord of the Rims - Hobbits
|
Occurrences of ‘LotRE_WoodLogMallorn’ (in addition to above) defName>LotRE_ElfFactionSea defName>LotRE_ElfFactionHigh Defs\TerrainDefs\LotRE_Floors.xml Defs\ThingDefs_Buildings\LotRE_Furniture.xml Defs\ThingDefs_Items\lotRE_WeaponsBow.xml Defs\ThingDefs_Plants\LotRE_ElvenForestPlants.xml Languages\Japanese\DefInjected\ThingDef\LotRE_MallornWood.xml <LotRE_WoodLogMallorn.label>木材(マルローン)</LotRE_WoodLogMallorn.label> |
Thanks for the information! There are a few things I missed that need patching that you found. I could do silver birch, probably use stats that are between those of silver and sweet birch then for LotR's golden birch just to differentiate it more while still keeping within the birch species. This also gives me a starting color to work with as well, so that is great. From my testing, the commonality factor refers to the chance of a trader (that sells wood) will have it in their stock for sale. Given the amount of wood types added by EW it can be a slim chance of the that occurring for some types (like black palm and cocoa) in comparison to others (like poplar). Most traders only have 2-5 wood types of each log and lumber in stock with what I set it to. So with my birch example above, I assume it is an 80% chance these traders will have a stock of birch logs as one of their types of logs. |
Thank you for the 'commonality' explanation. Is there anything more you'd like me to look at? |
Nope, just open another issue if you find anything else as the mods from Lord of the Rims update as I won't know otherwise. |
For discussion. suggestions, and progress relating to the Lord of the Rims mods and compatibility with Expanded Woodworking. Any help is requested and very appreciated.
Areas of help/suggestions:
TreesColor of woodStats of woodTexturesLord of the Rims
Men and Beasts
Moria Goblins
The Third Age
Misty Mountains Goblins
Orcs and Goblins
Elves
Hobbits
(Nothing needs patching)
Dwarves
Unlimited
Ents
(Skipping--works fine as is.)
Wizardry
(Nothing needs patching)
Requested by Issue #21
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