Get Dressed is a Stardew Valley mod which lets you customise your
character's appearance in-game, including 109 new accessories (mostly lipsticks and
blushes). You can open the customisation menu by clicking a new dresser in the farmhouse, or press
C
on your keyboard (configurable).
Compatible with Stardew Valley 1.1+ on Linux, Mac, and Windows.
- Install the latest version of SMAPI.
- Install this mod from Nexus mods.
- Run the game using SMAPI.
The mod adds a new dresser in the corner of your farmhouse. The dresser is up against the wall, so
it doesn't take up any room.
Right-click the dresser (or press C
) to open the customisation menu, where you can customise your
character. You can change your clothing, hair, eyes, face, and skin:
You can save and load up to 36 appearances through the favorites submenu:
Finally, you can edit some settings and see information about the mod on the about submenu:
The mod will work fine out of the box, but you can tweak its settings by editing the config.json
file if you want. These are the main settings:
setting | what it affects |
---|---|
MenuAccessKey |
The keyboard button which opens the customisation menu (see valid keys). Can also be changed through the in-game menu. Default C . |
ShowDresser |
Whether to add a dresser to your farmhouse. Default true . |
StoveInCorner |
Whether to move the dresser out of the corner, in case you're using another mod that adds a stove there. Default false . |
HideMaleSkirts |
Whether to hide skirt options for male characters. Can also be changed through the in-game menu. Default false . |
MenuZoomOut |
Whether to zoom out when the menu is open for optimum viewing. (The original zoom will be restored when the menu closes.) Default true . |
FemaleFaceTypes FemaleNoseTypes FemaleBottomsTypes FemaleShoeTypes MaleFaceTypes MaleNoseTypes MaleBottomsTypes MaleShoeTypes |
Change the number of available customisation options if you've added more sprites to the overrides spritesheets. Only change this if you know what you're doing. |
- Updated for Stardew Valley 1.2.
- Added support for 'exit to title' feature in Stardew Valley 1.2.
- Updated for SMAPI 1.9.
- Segregated override textures (additional appearance options are now easily implemented).
- Internal refactoring.
- Updated for SMAPI 1.4.
- Added support for Mac/Linux.
- Added support for new house upgrade in Stardew Valley 1.11.
- Bug fixes.
- Updated for Stardew Valley 1.1.
- Added a new menu with saveable favorites.
- Added new Haley and Penny-style shoes for female characters.
- Added support for changing base options (face type, nose type, pants type, etc.) among other features.
- Fix rare slow load issue and upgrade day issue.
- Added a config option to move dresser if the corner is occupied.
- Fixed a dresser placement issue for first house upgrade when married.
- Initial version.
Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.
This mods use the crossplatform build config so it can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.
To compile a mod and add it to your game's Mods
directory:
- Rebuild the project in Visual Studio or MonoDevelop.
This will compile the code and package it into the mod directory. - Launch the project with debugging.
This will start the game through SMAPI and attach the Visual Studio debugger.
To package a mod for release:
- Delete the mod's directory in
Mods
.
(This ensures the package is clean and has default configuration.) - Recompile the mod per the previous section.
- Create a zip file of the mod's folder in the
Mods
folder. The zip name should include the mod name and version (likeGetDressed-3.3.zip
).