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[FEATURE] : create placeholder static encounters #66

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Aelto opened this issue Aug 17, 2021 · 0 comments
Open

[FEATURE] : create placeholder static encounters #66

Aelto opened this issue Aug 17, 2021 · 0 comments
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enhancement New feature or request

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@Aelto
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Aelto commented Aug 17, 2021

No specific creature type but instead the static encounter uses the ecosystem data to pick the creature type that makes most sense.

  • Learn from the creatures around, copy a random species found nearby.
  • Automatically placed at random POIs around the map
  • Unique to each playthrough, seeded rng to always get the same POIs even after reloads
@Aelto Aelto created this issue from a note in Features & Bugs (To do) Aug 17, 2021
@Aelto Aelto changed the title create placeholder static encounters Feature/Idea : create placeholder static encounters Aug 17, 2021
@Aelto Aelto added the enhancement New feature or request label Oct 19, 2021
@Aelto Aelto moved this from To do to In progress in Features & Bugs Apr 4, 2022
Aelto added a commit that referenced this issue Apr 16, 2022
@Aelto Aelto changed the title Feature/Idea : create placeholder static encounters [FEATURE] : create placeholder static encounters Apr 17, 2022
Aelto added a commit that referenced this issue Apr 22, 2022
Aelto added a commit that referenced this issue Apr 24, 2022
@Aelto Aelto moved this from In progress to Testing needed in Features & Bugs May 3, 2022
@Aelto Aelto moved this from Testing needed to Done in Features & Bugs May 15, 2022
@Aelto Aelto moved this from Done to Testing needed in Features & Bugs May 15, 2022
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