Skip to content

v2.13-pre-release_0

Pre-release
Pre-release
Compare
Choose a tag to compare
@Aelto Aelto released this 29 Oct 22:09
· 188 commits to master since this release

No new merges, no re-merge needed after updating.

Warning: Installing the update will reset all of your trophy settings as well a trophy selling price setting.

Patch notes

Remember this is a pre-release and some bugs may happen.

The v2.13 release's goal is to make sure the contracts do not feel like a chore and more like a vanilla feature with a slow but steady progression. The previous implementation of the reputation levels were great on paper but having to restart from scratch every time you visit a new region was not fun. There is now a single playthrough reputation level that is shared among all maps, but to compensate deaths during contracts now decrease your reputation level. Over time this should ensure the contracts you are offered aren't too hard for your level as the only way to get higher reputation is complete perfect (no-death) contracts. The mod will then adjust automatically if it sees you die frequently so that you are playing fair fights.

There is also the introduction of bounty rewards. Each region offers a set of rare vanilla items you may miss in regular playthroughs. Complete bounties, gain bounty levels and get awesome rewards!

Features

  • Community contribution: @Ferroxius: The bounty master now has a unique and non spoiler-y appearance depending on the region.
  • Community contribution: JonasG: Add bounty rewards. Reaching milestones by completing bounties and gaining bounty levels grants unique items for each region (White Orchard, Velen, Skellige, Toussaint).
  • Add rerresetbountylevel console command to reset the bounty level in your current map, useful if you already reached high levels and would like to get the rewards. The rewards are not retroactive.
  • Bonus group in bounties no longer grant bonus bounty levels. They now grant bonus rewards, increased by 100% per additional group killed.
  • Work in Progress: camera cutscene while talking to the bounty master
  • Increase the ecosystem strength of a few hard to kill creatures to ensure contracts & bounties spawn them in smaller amounts and at higher levels
  • Remove local reputation levels
  • Remove map-wide reputation levels
  • Remove requirement to complete high level contracts to gain reputation
  • Add option to spend 3 reputation points for a random piece of loot. The loot is a bonus, this is mostly a solution to decrease your reputation if it's getting too hard
  • Add playthrough-wide reputation levels, completing a contract no matter its level and in any map now grants 1 global reputation level
  • Deaths during contracts reduce the global reputation level by 1, capped after 2 deaths.
  • Improve compatibility from popups with VladUI
  • Tweaked the prices of most trophies, this is a general nerf to their selling prices
Detailed price changes
  • human: 5 -> 5
  • vampire: 250 -> 160
  • higher_vampire: did not exist -> 200
  • necrophage: 12 -> 10
  • spirit: 45 -> 30
  • garkain: 240 -> 150
  • arachas: 40 -> 35
  • nightwraith: 80 -> 50
  • noonwraith: 80 -> 50
  • cyclop: 300 -> 75
  • czart: 150 -> 90
  • forktail: 170 -> 90
  • wyvern: 170 -> 95
  • cockatrice: 170 -> 95
  • dracolizard: 170 -> 120
  • basilisk: 170 -> 100
  • griffin: 170 -> 95
  • insectoid: 45 -> 20
  • elemental: 100 -> 100
  • fiend: 180 -> 95
  • grave_hag: 70 -> 30
  • wight: 200 -> 120
  • sharley: 300 -> 200
  • giant: 320 -> 110
  • harpy: 6 -> 6
  • ekimmara: 110 -> 120
  • katakan: 110 -> 120
  • leshen: 120 -> 105
  • nekker: 6 -> 6
  • troll: 30 -> 25
  • wraith: 30 -> 10
  • beast: 3 -> 3
  • wildhunt: 45 -> 25
  • fogling: 50 -> 25
  • werewolf: 70 -> 110

Fixes

  • The bounty seed selector maximum value is no longer tied to the current crowns in your pockets.
  • Correctly use the player level (or playtime with EE) for the additional delays per level option.