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Burst periodically crashes with Burst invocation #4
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Can you please try again? I just cleaned up some of the gui related stuff (old remnants from my template that shouldn't do anything, but who knows). I was also wondering if this might be related to my panel graphics. Could you try replacing Burst.svg with an empty panel and see if that changes something? |
Inkscape is down. Do you have a blank panel to send me? I just tried rebuilding and similar
issues with Burst
-p
… On Dec 11, 2017, at 1:23 PM, Aepelzen ***@***.***> wrote:
Can you please try again? I just cleaned up some of the gui related stuff (old remnants from my template that shouldn't do anything, but who knows).
I was also wondering if this might be related to my panel graphics. Could you try replacing Burst.svg with an empty panel and see if that changes something?
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I just build a brand new Aepelzen's on Mac OSX (High Sierra). Exception Type: EXC_CRASH (SIGABRT) Application Specific Information: Thread 0 Crashed:: Dispatch queue: NSPersistentUI Work Thread 1: Thread 2:: Dispatch queue: NSPersistentUI I/O Thread 3: Thread 4:: com.apple.NSEventThread Thread 5:: com.apple.audio.IOThread.client |
I'm also having the same problem. Loading Burst crashes Rack Thread 0 Crashed:: Dispatch queue: com.apple.main-thread Thread 1: Thread 2: Thread 3: Thread 4: Thread 5:: com.apple.NSEventThread Thread 6:: com.apple.audio.IOThread.client Thread 7: Thread 0 crashed with X86 Thread State (64-bit): Logical CPU: 0 |
My app also print "Invalid pointer dequeued from free list". |
Since the crash happens in rack::guiRun() or rather glfw I suspect that there is some problem with the panel. Could somebody please try it without a panel? Just delete or rename res/Burst.svg. |
Just tested, still crashing the app.
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Thanks for testing. I don't understand what's going on but at least this gives me some more information. However, I can not reproduce this since it seems that only MacOS is affected so this probably won't be fixed in the near future. I will post here again if I can think of smth. new to try. |
Fixed |
MAC OSX (High Sierra).
Just built today (Dec 11, 12:26PM)
When I build the repository, there is a crash either
(1) When I create a new Burst module, or
(2) When I create a 2nd Burst module (meaning the first invocation works).
From the trace, it seems that there is an issue in allocating dynamic memory:
note "invalid pointer" reference
Process: Rack [40347]
Path: /Applications/Rack.app/Contents/MacOS/Rack
Identifier: com.vcvrack.rack
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Rack [40347]
User ID: 502
Date/Time: 2017-12-11 12:24:47.096 -0600
OS Version: Mac OS X 10.13.1 (17B48)
Report Version: 12
Anonymous UUID: F03B73B0-06FE-E41D-3CCB-FC276A08A93C
Sleep/Wake UUID: CFE578A9-A404-4ED9-BFF5-2834B5563467
Time Awake Since Boot: 400000 seconds
Time Since Wake: 330000 seconds
System Integrity Protection: enabled
Crashed Thread: 4 com.apple.NSEventThread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
abort() called
*** error for object 0x608000229840: Invalid pointer dequeued from free list
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff56866e76 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff56866390 mach_msg + 60
2 com.apple.framework.IOKit 0x00007fff318242c7 io_connect_method + 369
3 com.apple.framework.IOKit 0x00007fff3182412e IOConnectCallMethod + 244
4 com.apple.framework.IOKit 0x00007fff31825227 IOConnectCallStructMethod + 38
5 com.apple.IOAccelerator 0x00007fff48e98949 IOAccelContextSubmitDataBuffersExt2 + 248
6 libGPUSupportMercury.dylib 0x00007fff477b852e gpusSubmitDataBuffers + 156
7 com.apple.GeForceGLDriver 0x00007fff299f3aee 0x7fff296df000 + 3230446
8 com.apple.GeForceGLDriver 0x00007fff299f3f1a gldPresentFramebufferData + 503
9 GLEngine 0x00007fff39351221 glSwap_Exec + 97
10 com.apple.opengl 0x00007fff39333093 CGLFlushDrawable + 59
11 com.apple.AppKit 0x00007fff2c9774d4 -[NSOpenGLContext flushBuffer] + 27
12 libglfw.3.dylib 0x000000010621e7b3 swapBuffersNSGL + 35
13 libglfw.3.dylib 0x000000010620df10 glfwSwapBuffers + 176
14 com.vcvrack.rack 0x0000000106032963 rack::renderGui() + 195
15 com.vcvrack.rack 0x000000010603351f rack::guiRun() + 1087
16 com.vcvrack.rack 0x000000010603b5aa main + 698
17 com.vcvrack.rack 0x000000010601d3e4 start + 52
Thread 1:
0 libsystem_pthread.dylib 0x00007fff569a9c40 start_wqthread + 0
1 ??? 0x0000000000040002 0 + 262146
Thread 2:
0 libsystem_pthread.dylib 0x00007fff569a9c40 start_wqthread + 0
1 ??? 0x0000000000001603 0 + 5635
Thread 3:: OGL Profiler
0 libsystem_kernel.dylib 0x00007fff56866e76 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff56866390 mach_msg + 60
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