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computeRunTime.cpp
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computeRunTime.cpp
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/*
* computeRunTime.cpp
*
* Created on: Aug 4, 2015
* Author: Vidur
*/
//include opencv library files
#include "opencv2/highgui/highgui.hpp"
#include <opencv2/objdetect/objdetect.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/video/tracking.hpp>
#include "opencv2/nonfree/nonfree.hpp"
#include "opencv2/gpu/gpu.hpp"
#include <opencv2/nonfree/ocl.hpp>
#include <opencv/cv.h>
#include <opencv2/video/background_segm.hpp>
#include <opencv2/core/core.hpp>
#include "bgfg_vibe.hpp"
//include c++ files
#include <iostream>
#include <fstream>
#include <ctime>
#include <time.h>
#include <thread>
#include <chrono>
#include <stdio.h>
#include <stdlib.h>
#include <limits>
#include <math.h>
#include <algorithm>
#include <vector>
#include <pthread.h>
#include <cstdlib>
//namespaces for convenience
using namespace cv;
using namespace std;
//method to calculate runtime
void computeRunTime(clock_t t1, clock_t t2, int framesRead) {
//subtract from start time
float diff((float) t2 - (float) t1);
//calculate frames per second
double frameRateProcessing = (framesRead / diff) * CLOCKS_PER_SEC;
//display amount of time for run time
cout << (diff / CLOCKS_PER_SEC) << " seconds of run time." << endl;
//display number of frames processed per second
cout << frameRateProcessing << " frames processed per second." << endl;
cout << framesRead << " frames read." << endl;
}