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Releases: Aerthas/Aerthas-Unity-Shaders

Arc System Works - Merged Light

21 Jun 03:18
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Fixed an issue causing shader to become completely black under specific circumstances

Arc System Works - Merged Light

19 Jun 23:36
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Added WIP Strive shader
Fixed transparent stuff
Converted to vert/frag instead of surface shader

Arc System Works - Merged Light

10 Jun 00:08
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Fixed specular not showing up on some characters
Reorganized EditorGUI to combine similar things
Fixed Decal shader to be more accurate
Removed a bunch of keywords

Added VERY work in progress transparent shader/opaque shaders.

Arc System Works - Merged Light

21 Mar 15:27
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Implemented Rendering options for Stencils and Depth

Arc System Works - Merged Light

21 Mar 00:19
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Absolutely huge update. Too many things for me to remember and list.
MAKE SURE YOU FULLY DELETE THE OLD FOLDER BEFORE INSTALLING THIS! MANY THINGS CHANGED!

Arc System Works - Merged Light

17 Dec 00:41
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Finally fixed the pitch offset for the View Direction Offset in the fake light settings.
Updated system for color replacer, laying the groundwork for allowing the SSS to also be modified

Arc System Works - Merged Light

20 Nov 06:07
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Big Update to the specular, fixed matcap light colors

Updated specular color calculation
Updated specular dot calculation
Updated specular intensity calculation

Updated a bunch of shadow threshold calculations

Changed ILM to automatically work as a linear texture while sRGB is checked.

Fixed the name of the Decal shader

Arc System Works - Merged Light

30 Oct 01:47
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Created a new "Basic" and "Advanced" setting

Created a new setting in the shader under "Global Settings" to switch between showing basic (only the necessary settings) and advanced settings (shows ALL settings) to help prevent newer users from becoming confused or over-loaded with options.

Also removed the "Vertex colors correct?" setting as it is no longer needed.

Arc System Works - Merged Light

26 Oct 23:45
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Changed outline depth to be 1 - Vert_G instead of just Vert_G, and added a Square/Linear calculation option. Square is default, but left linear for debugging.

Arc System Works - Merged Light

24 Oct 01:09
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Complete overhaul of the outline system.
Green vertex channel now properly shifts the outline in the camera depth direction, as it should.

New Color Replacer tool. Replace any color of your model on the fly! Current limit is 5 replacements. - Aerthas Veras