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Ports preternis from yogstation #233

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wants to merge 19 commits into from
Closed

Ports preternis from yogstation #233

wants to merge 19 commits into from

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ghost
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@ghost ghost commented Aug 18, 2022

About The Pull Request

Ports preternis species from yogstation: yogstation13/Yogstation#4656

Opened as a draft untill I will test it ingame(will do it soon) and it will be understandable that it works and doesn't contain any game breaking bugs.

Minor PR's that are ported here:
yogstation13/Yogstation#5104
yogstation13/Yogstation#8131
yogstation13/Yogstation#7513
yogstation13/Yogstation#6269
yogstation13/Yogstation#8143
yogstation13/Yogstation#9400
yogstation13/Yogstation#7721
yogstation13/Yogstation#9401
yogstation13/Yogstation#9402
yogstation13/Yogstation#10747
yogstation13/Yogstation#11738
yogstation13/Yogstation#15040
yogstation13/Yogstation#14462
yogstation13/Yogstation#14151
yogstation13/Yogstation#13529

Features

(copy+pasted from original PR)

Upsides:

  • Night Vision while not hungry
  • Fixable by tools(welding tool and cable coil)
  • No need to eat
  • Purges any chem that stays for 30 cycles
  • Requires less o2
  • Supports more plasma before taking damage
  • Resistant to radiations
  • 80% to not catch a virus(doesnt mean they wont get it next time they get into contact with it)
  • Speaks machine language
  • Oil heals 2 burn damage per cycle
  • Welding fuel heals 1 burn damage per cycle at the cost of dealing 1 toxin damage per cycle

Downsides:

  • Heavy EMP does: 20 brute,20 burn,stun,drains 60% of the battery
  • Light EMP does: 10 brute,10 burn,stun,drains 40% of the battery
  • First time emagged does 50 brain damage
  • Second time shows a space drug overlay that cannot be removed
  • Chems cannot heal burn / brute damage unless they get rid of their robotic limbs
  • Chems can still damage them tho
  • If they run out of power they die
  • Alt click to drain power from: APC,cell,mechas,SMES or borgs
  • Like other species they still need a welding helmet to weld themself/other things
  • 150% burn damage modifier
  • 125% brute damage modifier
  • They get more damage and faster in the cold than other species
  • All virus they catch get a resistance 10 boost
  • Limbs(arms and legs) can only get 35 damage before failing(a single disabler shot to a limb will disable said limb)
  • Stimulants gases are less efficient aka they require more stimulant to have an effect

Why It's Good For The Game

More non-furry race variations

Changelog

馃啈 alexkar598, ported by SuperSlayer
add: Adds preternis, a race of robotic people. Check #233 for a list of features.
/:cl:

@ghost
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ghost commented Aug 18, 2022

Will close it after I will fix all code errors and then reopen when tested

@ghost ghost closed this Aug 18, 2022
@ghost ghost reopened this Aug 18, 2022
@ghost ghost closed this Aug 18, 2022
@ghost ghost reopened this Aug 19, 2022
@ghost ghost changed the title [DRAFT]Ports preternis from yogstation Ports preternis from yogstation Aug 19, 2022
@ghost ghost marked this pull request as ready for review August 19, 2022 16:36
@Naloacisamazing
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-Night Vision while not hungry

How night vision is this night vision, if its the same as regular night vis thats too powerful

@ghost
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ghost commented Aug 19, 2022

-Night Vision while not hungry

How night vision is this night vision, if its the same as regular night vis thats too powerful

Yeah but you take more brute and burn damage(so no one will pick them), are hardstuned by EMP's and emags, are not healed by chems

@kriskog
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kriskog commented Aug 19, 2022

Why take the trouble of adding these if no one will pick them?

@ghost
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ghost commented Aug 19, 2022

Why take the trouble of adding these if no one will pick them?

It was a joke. I meant that taking more damage from most common sources compensates having night vision.

@github-actions
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale label Aug 27, 2022
@rdragan rdragan closed this Aug 30, 2022
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3 participants