Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve player event structure and input events #11

Closed
VectorWolf opened this issue Feb 27, 2018 · 0 comments
Closed

Improve player event structure and input events #11

VectorWolf opened this issue Feb 27, 2018 · 0 comments
Labels
refactoring Document, restructure or decrease redundancy

Comments

@VectorWolf
Copy link
Member

  • Currently the player movement is a pretty rough hack via a public var
  • Rewrite so that the SDL events are passed to the gameinfo object and processed there
  • Maybe implement key mapping via config file
  • Maybe translate SDL keypress events into refined game events
@VectorWolf VectorWolf added this to the Actor Management milestone Feb 27, 2018
@VectorWolf VectorWolf added the refactoring Document, restructure or decrease redundancy label Mar 11, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
refactoring Document, restructure or decrease redundancy
Projects
None yet
Development

No branches or pull requests

1 participant