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If something like a colission between actors happens, a specified event could be triggered
Possible slots:
As a result we need an "add_cause" method which adds a pointer to the actor which triggered the event.
For pointer consistency the actors in the actor layer should be stored in lists rather than vectors.
Events which use this "cause" functionality should always have a nullptr case.
The text was updated successfully, but these errors were encountered:
Add event slots,-parsing, remove Behaviour, close #31 #22
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VectorWolf
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If something like a colission between actors happens, a specified event could be triggered
Possible slots:
As a result we need an "add_cause" method which adds a pointer to the actor which triggered the event.
For pointer consistency the actors in the actor layer should be stored in lists rather than vectors.
Events which use this "cause" functionality should always have a nullptr case.
The text was updated successfully, but these errors were encountered: