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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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Music from Thunder Force IV 1994 |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class GravityObject : MonoBehaviour | ||
{ | ||
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private double G; | ||
public float mass = 100f; | ||
Rigidbody2D playerRb; | ||
void Start() | ||
{ | ||
G = 6.674f * (10 ^ 11); | ||
playerRb = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody2D>(); | ||
} | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
Gravity(mass, playerRb); | ||
} | ||
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void Gravity(float m, Rigidbody2D b) | ||
{ | ||
Vector3 direction = b.transform.position - transform.position; | ||
float r = direction.magnitude; | ||
if (r == 0) //Normalize | ||
return; | ||
direction /= r; | ||
float force = ((float)G * m * b.mass) / (r * r); | ||
b.AddForce(-direction * force); | ||
} | ||
} |
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