This repository has been archived by the owner on Aug 24, 2023. It is now read-only.
v0.1.0
- Players (paddles/UI) don't get created until they press the join button.
- Improved keyboard controls:
- Movement vectors are normalized. In other words, you can't move faster diagonally then horizontally.
- Buttons to join are the main enter key and keypad enter key. Use WASD/shift (sprint)/GH (rotate) if you press the main enter key, and arrow keys/keypad 1 (sprint)/keypad 2 and 3 (rotate) if you press the keypad enter key.
- Added controller support:
- Left stick to move, triggers to rotate (clockwise/counterclockwise), button 1 to sprint (button 1 is B on xbox so use your equivalent).
- Button to join is start (or your equivalent).
- Additionally, your controller will vibrate when colliding.
- Up to 8-player same-screen multiplayer. So the fifth person (or sixth or seventh or eigth) in your party can join in without having to switch out.
- Replaced death count with point count. If you hit a ball, and that ball causes someone to die, you get a point. The point is given to the most recent hitter (except yourself).
- Players and balls can now spawn in places specified by the map. This will be used later when we get into map-making.
- This was implemented earlier, but hitting escape will reload (restart) the game. Useful if you need it!