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#Rom Layout Information

All memory in this rom is in Little-endian format ##mappa_s.bin 0x003D3A00 - 0x00415D20

###Floor index 0x003D3A22 - 0x003DC620

Each floor in this game has its own 18-byte list of indecies that points to other locations in the rom.

Offset Value
00-01 Attribute Index
02-03 Pokemon spawn Index
04-05 Trap spawn Index?
06-07 Item spawn Index
08-09 Kecleon shop Index (same as item)
0A-0B Monster house item Index (same as item)
0C-0D Buried item Index (same as item)
0E-0F Unknown
10-11 Unknown

###Floor Attribute data 0x003DC7B0 - 0x003EB1D0 Each floor in this game has 32 byte attribute data in a list, stored in order based on its value in the "Floor index". The values are as shown in the table:

Offset Value
00 Floor structure
01 Unknown
02 Terrain Appearance
03 Music index
04 Weather
05 Unknown
06 Initial Pokemon density
07 Kecleon Shop Percentage
08 Monster House Percentage
09 Flag?
0A Unknown
0B Flag?
0C Rooms with water index
0D Flag?
0E Flag?
0F Item density
10 Trap density
11 Floor counter
12 Event index?
13 Unknown
14 Buried Item density
15 Water density
16 Darkness level
17 Coin Max, steps of 40
18 Unknown
19 Unknown
1A Unknown
1B Flag?
1C-1D Enemy IQ
1E Padding
1F Padding

(Monster houses and Kecleon Shops may be mutually exclusive for a given floor?)

###Pokemon spawns 0x003EB1D0 to 0x00406E78

Pokemon spawn according to an indexed list in the ROM.
Each entry in the list is terminated by 8 bytes of zeros, due to being variable legnth.
Each entry has multiple pokemon in a sub-list. Each pokemon that spawns in this sub-list has a 8 byte entry.

Offset Value
00 Unknown
01 Levelx2
02-03 Probability of appearing?
04-05 Probability of appearing?
06-07 Pokemon ID

Two pokemon IDs have their probablity set to bytes set to 0, and appear in every entry. Those are Kecleon, and "decoy" being 0x017F, 0x0292 respectively.

Another pokemon that seems to have its probability set to 0 is castform and its forms, which are 0x017B-0x017E.

###Item spawns 0x00409428 to 0x00415404

Each dungeon has a list of items that can spawn inside of it, and uses an incremental system, best explained by OgreGunner [here] (http://www.gamefaqs.com/boards/938930-pokemon-mystery-dungeon-explorers-of-darkness/50597686?page=5#58).

Here are the categories and the respective items that go in them.

Category Description
0x0 Thrown (Line)
0x1 Thrown (Arc)
0x2 Berries/Seeds/Vitamins
0x3 Food/Gummies
0x4 Held items
0x5 TMs
0x6 Coins
0x7 Nothing
0x8 Other items
0x9 Orbs
0xA Link Box
0xB Nothing
0xC Nothing
0xD Nothing
0xE Nothing
0xF Nothing

"+" means in addition to the range
"-" means to exclude from the range

Category Items in category
0x0 0x0001 thru 0x0006 + 0x0009
0x1 0x0007 thru 0x0008 + 0x000A
0x4 0x000D thru 0x0044
0x2 0x0045 thru 0x006C , 0x0074 thru 0x0076 - 0x0062
0x3 0x006D thru 0x0070 , 0x0077 thru 0x0089 + 0x0073
0x8 0x008B thru 0x00BA - 0x00A6, 0x00AF, 0x00B0, 0x00B1, 0x00B5, 0x00B7, 0x00B8, 0x00B9
0x6 0x00B7
0x5 0x00BC thru 0x0124 - 0x00C2, 0x00C6, 0x00CD, 0x00DB, 0x00E0, 0x00E2, 0x00EC, 0x0102, 0x0103
0x9 0x012D thru 0x0167 - 0x0144, 0x0153, 0x0159, 0x015D, 0x0161
0xA 0x016A

###Credits

90% of the information in this doc has been gathered from these sources:
http://projectpokemon.org/wiki/Pok%C3%A9mon_Mystery_Dungeon_Explorers - Big help!
[Gamefaq thread for explorers of sky] (http://www.gamefaqs.com/boards/955859-pokemon-mystery-dungeon-explorers-of-sky/51698562) - Bits of scattered information
[Gamefaq thread for explorers of Darkness/Time] (http://www.gamefaqs.com/boards/938930-pokemon-mystery-dungeon-explorers-of-darkness/50597686) - Most Mappa_s.bin information!
http://apointlessplace.net/wms/
http://apointlessplace.net/wms/data/ - A bunch of helpful lists