-
Notifications
You must be signed in to change notification settings - Fork 0
/
03.html
85 lines (72 loc) · 2.03 KB
/
03.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - cube</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
/>
<link
type="text/css"
rel="stylesheet"
href="https://threejs.org/examples/main.css"
/>
<style>
html,
body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "https://threejs.org/build/three.module.js",
"three/addons/": "https://threejs.org/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from "three";
let camera, scene, renderer;
let mesh;
init();
function init() {
camera = new THREE.PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
0.1,
100
);
camera.position.z = 2;
scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({color:0xffff00});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
document.body.appendChild(renderer.domElement);
//
window.addEventListener("resize", onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
</script>
</body>
</html>