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Pokem"AR" is a small mimic of the famous Augmented Reality game Pokemon Go. Here Geo Location is not being used and the models are not implemented in a real-time world. A 3D game object appears as Pokemon and when touched the ball, it automaticaly collides with the Game Object and the details of the Pokemon are stored and displayed through PokeAPI.

Akash-Ramjyothi/PokemAR

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Pokem"AR"

📜 Description:

Pokem"AR" is a small mimic of the famous Augmented Reality game Pokemon Go. Here Geo Location is not being used and the models are not implemented in a real-time world. A 3D game object appears as Pokemon and when touched the ball, it automaticaly collides with the Game Object and the details of the Pokemon are stored and displayed through PokeAPI.

🌎 Released Android Application:

https://gofile.io/d/SYnHQU

📽 Sample Demo:

WhatsApp.Video.2021-06-14.at.7.59.27.PM.mp4

🏗 Built With:

  • PokeAPI.
  • SceneForm.
  • AR Core.
  • Android SDK 7.0 (API Level 24) or later.
  • Kotlin.
  • MVVM Architecture.
  • Retrofit2.
  • OkHttp3.

🧪 Steps to Build locally:

  • Open Android Studio IDE.
  • Clone with git clone https://github.com/Akash-Ramjyothi/PokemAR.
  • Select whether to run on Android Emulator or Physical Device connected with USB.
  • Run the application with gradle assembleDebug on command line.

💥 How to Contribute?

PRs Welcome Open Source Love svg2

  • Take a look at the Existing Issues or create your own Issues!
  • Wait for the Issue to be assigned to you after which you can start working on it.
  • Fork the Repo and create a Branch for any Issue that you are working upon.
  • Create a Pull Request which will be promptly reviewed and suggestions would be added to improve it.
  • Add Screenshots to help me know what this Code is all about.

👦 Developed By:

Akash Ramjyothi

               ☎️ PH:+91 8939928002.

🌐 References Used:

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Pokem"AR" is a small mimic of the famous Augmented Reality game Pokemon Go. Here Geo Location is not being used and the models are not implemented in a real-time world. A 3D game object appears as Pokemon and when touched the ball, it automaticaly collides with the Game Object and the details of the Pokemon are stored and displayed through PokeAPI.

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