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@AkiKurisu AkiKurisu released this 19 Apr 16:49
· 16 commits to main since this release

First Release

In my attempts over the past period of time, I decided to distinguish between traditional dialogue systems and new dialogue models based on neural networks. Therefore, the natural language processing part should not and is no longer included in this repository. 9835529

My other repository, UniChat, will be dedicated to developing a dialogue system without option restrictions in Unity. If you are interested in this, please move to https://github.com/AkiKurisu/UniChat.

Why should I use this plugin

One of the simplest features is a free visual editor. But I think what is more effective in my own workflow is the use of vits client. For small teams, student works, game jam or demo, it is a very good function to quickly generate speech and bind content in the editor. But on the other hand, when these can run in runtime, I think everything will change again, because we no longer need to configure but real-time inference. For example, the piper model can now run in sentis. So back to the previous question, maybe the dialogue tree design pattern is no longer a reasonable approach.