Notes about audio features
- Audio compatibility is Work in progress
- Firefox stable has little audio caching problem/slowdowns and sometime freezes - can't figure out if is plugin's fault. Seems fixed on nightly builds. Audio is not marked as experimental.
- For compatibility with Safari, every audio file used for games MUST be more than 1.5 seconds long. Add silence to reach the 1.5secs length.
- Safari is having troubles on downloading audio for unknown reasons. Seems fixed on nightly builds. For now AUDIO IS EXPERIMENTAL.
Notes for developers
- For maximum compatibility make sure that you're using the ["name"] for when setting object properties with reserved names like "goto" and "data" (Discovered during patching for Wii)
- Also do not use the comma after the last element of an array or a property of an object. Still work on many browsers but is broken for Opera Wii. (and probably IE, when will be supported)
- For making sure that your sub-scripts are loaded, try to add an "alert" at the end. Opera for Wii silently fail when there are syntax errors like the one explained before.
- Opera Wii wants that canvas have to be blitted at least once before being used - or fails with a browser crash! The built-in gbox.createCanvas was already fixed. Is a good thing to use that method for spawning canvas.
Just run the runner.html on test directory.
make doc command. The documentation will be generated on the doc directory.
- For more informations follow our Wiki
The initial akihabara code was made by Fracesco Cottone (http://kesiev.com) as an open source project dual licensed by MIT and GPL.
These guys deserves an special thanks:
- Carlos Benitez form EtnasSoft (http://www.etnassoft.com/) for all patches and helping on Akihabara development.
- Darren and Darius for the initial not finished documentation and the tutorials, it helped a lot on the for the first version.
- Rafael Masoni for helping on Akihabara website and game assets.