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Alacrity: A DSL for Simple, Formally-Verified DApps

Jay McCarthy jay@alacris.io

Head of Research, Alacris

Associate Professor, University of Massachusetts Lowell

Introduction

Alacrity is a domain-specific language for writing decentralized applications. It provides automatic solutions to a few key problems faced by blockchain developers: verifying that the DApp is trustworthy, ensuring the smart contract is consistent with client-side software, and abstracting over different blockchains.

Alacrity programs embed descriptions of properties about the behavior of the application: safety properties assert mistakes do not occur, and liveness properties assert desired outcomes do occur. The compiler automatically adds soundness properties that assert the application does not violate fundamental expectations of all DApps, such as that they conserve resources. The compiler automatically verifies correctness of these properties using the Z3 SMT theorem prover without intervention from programmers. This ensures that Alacrity programs are not susceptible to attacks that steal their resources, and ensures that untrusting participants can rely on the integrity and validity of the Alacrity program.

Alacrity programs incorporate the client-side behavior of participants, as well as on-chain behavior of the contract. The Alacrity compiler uses End-Point Projection to extract programs for each party and the contract, while guaranteeing each side makes the same assumptions about application state and communication protocols. This ensures that attacks do not exist that exploit the slightly different semantics of blockchain virtual machines and client-side programming languages.

Alacrity uses a blockchain-agnostic model of computation that allows programs to target different chains, including scaling solutions. This ensures that DApps can be designed independently of the deployment details and not be tied to the particular vagaries of any one platform.

The core philosophy of Alacrity is to design a highly constrained programming language that makes it easy to automatically prove the structural components of desirable properties about DApps, and makes it possible to easily prove the user-specific components of those properties. This is in contrast to designing an unconstrained language and providing a novel proving technique specialized for decentralized applications.

In this article, we take walk-through of an example Alacrity program and show how Alacrity performs each function.

External References and Example Program

The Alacrity repository is located at:

https://github.com/AlacrisIO/alacrity

This article is available at:

https://github.com/AlacrisIO/alacrity/blob/master/docs/paper.md

In this article, we will repeatedly refer to a simple example program:

https://github.com/AlacrisIO/alacrity/blob/master/examples/rps-auto/rps/rps.ala

And the results of Alacrity's compilation of the program:

https://github.com/AlacrisIO/alacrity/tree/master/examples/rps-auto/build

This program models a wager on the result of a game of Rock-Paper-Scissors between Alice and Bob. In the game, Alice transfers a wager and an escrow into the contract along with a commitment of her hand, via hashing it with a random salt. Next, Bob transfers the wager and reveals his hand. Then, Alice reveals her hand by publishing the salt and the hand. At this point, the outcome of the game is determined and the winner receives both wagers, while Alice receives the escrow back.

Computation Model & Program Walkthrough

Alacrity programs define the interactions between a set of participants as they reach consensus on the results of computations based on variables initially known only to one participant. For now, the number of interactions and participants are fixed, finite, and known at the beginning of the program. (We discuss lifting these limitations in Future Work.)

In our example program, the participants are A ("Alice") and B ("Bob"). Alice knows the amount of the wager, the amount of escrow it will deposit in the contract, and her hand. Bob knows his hand. We express this in the language by writing:

participant A {
    uint256 wagerAmount,
    uint256 escrowAmount,
    uint256 handA }

participant B {
    uint256 handB }

In Alacrity, each participant performs a block of local actions until they reach a point at which a consensus is necessary. After resolving the consensus block, they return to local actions. Local actions are assumed to be run by all participants, but some actions may be annotated with the single party that takes them.

In our example program, in the first local block each participant makes claims about their initial knowledge via the assume! form, which is a kind of assertion. (In Verification, we discuss the subtleties of the various kinds of assertion in Alacrity.) These two claims merely state that the hand values, which are arbitrary unsigned integers, are within the fixed range of the enumeration of hand values.

main {
    @A assume! isHand(handA);
    @B assume! isHand(handB);

Next, Alice computes the commitment by calling a library function precommit and receiving the multiple values it returns. It binds these values to the new constants commitA (the commitment) and saltA (the random salt.)

    @A const commitA, saltA = precommit(handA);

At this point, the first consensual action will occur. Alice needs to publish the terms of the bet (wagerAmount and escrowAmount) and her commitment (commitA). She also needs to actually transfer this amount of resources into the contract's account. Finally, all parties need to agree that Alice actually sent this information.

There is a small wrinkle, however. Alacrity uses an information-flow security type system to ensure that participants do not accidentally reveal secret information. All information that only one participant knows is assumed to be secret until explicitly declassified. In this case, Alice's knowledge of the terms of the bet and her commitment are secret. Therefore, Alice needs to first declassify this information before performing the transfer.

    @A declassify! wagerAmount;
    @A declassify! escrowAmount;
    @A declassify! commitA;
    @A publish! wagerAmount, escrowAmount, commitA
       w/ (wagerAmount + escrowAmount);
    return;

The first two lines perform the declassification, while the next two perform the publishing and payment to the contract. The last line (return;) finishes the consensual block and returns to the next local block. After this statement, it is now consensual knowledge that Alice shared these three values and transferred the appropriate amount.

There is no next local block, however, because there is no additional computation necessary. Instead, we move immediately to the next consensus block, which is initiated by Bob. In Alacrity, there is always exactly one participant that initiates a consensus block. (This is not intrinsic to decentralized applications, but a particular limitation of the first version of Alacrity. In Future Work, we discuss lifting this limitation.) In this block, Bob declassifies his hand, publishes it, and transfers the wager amount, which he has just learned from the last consensus block.

    @B declassify! handB;
    @B publish! handB w/ wagerAmount;
    require! isHand(handB);
    return;

This consensus block, however, does not immediately return to local control. In addition to verifying that Bob actually transferred the wager amount, all parties also claim that Bob's hand is valid. In this case, we use a new kind of claim (require!) rather than the one used initially by Bob (assume!). Although Bob has already checked that the hand is valid, that claim was not consensual, so Alice cannot rely on it. Thus, Alice needs to verify the claim as soon as she learns the value. If Bob were dishonest and did not actually check the claim in the program, it would be consensually verified at this point and Bob's attempt to publish it would be rejected.

The last consensus block is where a lot of action is going to happen. We will break it down into a number of steps.

First, Alice publishes the inputs to the commitment, after declassifying them, and we consensually verify that the earlier commitment actually is made from these inputs:

    @A declassify! saltA;
    @A declassify! handA;
    @A publish! saltA, handA w/ 0;
    check_commit(commitA, saltA, handA);

This block indicates that the consensus retains knowledge of the prior commitment by Alice, because the commitA variable is still in scope in the consensus. Once the consensus knows Alice's hand, and that it is the same as was committed to earlier, we can check that it is valid and determine the winner.

    require! isHand(handA);
    const outcome = winner(handA, handB);
    [....]

Once the winner is known, we can compute the winnings and transfer them to the appropriate parties:

    const getsA, getsB =
          if (outcome == A_WINS) {
              values (2 * wagerAmount), 0 }
          else if (outcome == B_WINS) {
              values 0, (2 * wagerAmount) }
          else {
              values wagerAmount, wagerAmount };
    transfer! A <- (escrowAmount + getsA);
    transfer! B <- getsB;
    return;

The computation is now over and the two parties simply return the final outcome:

    [....]
    outcome }

This program never explicitly deals with the low-level issues of writing blockchain programs: there are no block numbers, gas calculations, calling contract methods, subscribing to contract events, and so on. From Alacrity's perspective, a blockchain is simply mutual knowledge about a monotonically increasing list of values, where the validity of each block of values depends on the previous values. We could express this as the following type:

Block := List Value
Chain := List Block

Contract := {
    append : Chain x Block -> Maybe Chain
}

An append operation only succeeds (returns Just next_chain) if the values are consistent with the constraints imposed by the consensus block. The prior chain is an argument to the append function because the prior blocks may influence the constraints on the current block.

In practice, we assume a slightly simpler model of a blockchain contract by abstracting chains into a state type specific to the particular contract.

Contract State := {
    initial : State
    observe : State x Block -> Maybe State
}

Although it is possible for this state to be the entire chain, it is often more efficient to select a smaller type. From a particular chain, it is always possible to discover the current state by folding the observe function over the blocks on the chain.

Similarly, participants in a decentralized application are modeled as agents with private knowledge that maybe react to blocks they observe on the chain.

Participant Internal := {
    start : Internal x Maybe Block
    react : Internal x State x Block
         -> Internal x Maybe Block

The start object represents the initial private knowledge of the participant and whether they are the first publisher. The react function updates their internal state based on the current state of the contract and the most recent message, as well as potentially publishes another message. Again, given a chain and a participant, we can always determine how that participant would react to each action.

This computation model (Contract and Participant) defines the expectations that Alacrity has on blockchains and client platforms that it deploys to. In practice, the complexity of the observe function determines whether a particular Alacrity program could deploy to a particular chain. We have purposefully designed the computational abilities of Alacrity to map to the lowest-common-denominator chains.

Analysis

The Alacrity compiler performs some analyses on the source program to verify a number of essential safety properties. Each of these analyses can be expressed as a constraint on Alacrity programs.

Alacrity is type-safe, so all operations must receive the correct number and type of arguments. The type system is simple, however, so it is always possible to determine the types of intermediate expressions based on the types of the arguments. The only annotations programmers are required to add are on the initial knowledge of the participants. This ensures that there are no unsafe operations performed on illegal input, which could lead to errors like buffer overflows or type confusion.

Alacrity mandates that all interactions and computations are finite. This is enforced by not including looping forms like while and for and disallowing recursive functions. This ensures that all computations can run within estimable bounds.

Alacrity's model assumes that all interactions have a consensual next initiator. This means that local actions can only determine the values in the interactions, not the structure of the interaction. In practice, this means that if statements must either only produce values, or they must be located inside of consensus blocks. This is an essential property to avoid confusion where participants have disunity on the state of the program.

Similarly, there are certain primitives that cannot be called from the consensus, but are allowed to be called from the participants. These are random, for generating a random number, and interact for interacting with the frontend that drives the Alacrity program. (We discuss interact more in End-Point Projection.)

Actors in Alacrity, i.e. the participants and the contract, always require a single next action that will be run. In programming language theory parlance, this means that the continuation of every statement must be statically knowable. This is enforced by an A-Normal Form-style transformation that exposes the continuation of every expression. The most subtle aspect of this is that the continuations of impure if statements must be inlined into the two branches, duplicating code, to enforce the previously mentioned conditions on ifs. The compiler does extra purity analysis to turn ifs in the source code into conditional moves in the intermediate representations to avoid code growth.

Alacrity's type system is information-flow sensitive. As mentioned before, all initial knowledge of participants is marked as secret by Alacrity. Any transformation that involves secret information in any way produces secret information. Most importantly, this means that if Secret then Public else Public produces secret information, not public, because a secret value was used to compute the branch taken. When Alacrity programmers attempt to publish information, the compiler refuses to continue if the information is secret; instead, the programmer must explicitly declassify it before sending. We could remove these annotations by always assuming that published information is implicitly declassified, but we view manual declassification annotations as a fundamental step in security auditing: programmers should have to explicitly decide when something is free to release to the public.

Alacrity's variable scope rules are subtle because programs involve the actions of many parties. During type checking, the compiler must ensure that each participant is only relying on values that they possess, whether because they initially knew them, or gained them via publications by other participants.

Each of these analyses work together to form a basic kind of soundness for Alacrity programs that the rest of the compiler suite rely on.

Verification

Alacrity programs embed statements of logical properties of their correctness. In addition to these program-specific properties, Alacrity automatically embeds claims that resources are preserved and the contract's balance is zero at the end of the program.

The Alacrity compiler proves these properties by representing the program as an SMT problem and delivers it to an SMT solver (e.g. Z3) for verification.

(Skip this paragraph if you do not need an introduction to SMT.) Satisfiability Modulo Theories (SMT) is a decision problem on logical formulas and sets of equational theories. SMT can be seen as an optimization of satisfiability (SAT). A SAT problem concerns a set of boolean variables ($x_0$, $x_1$, ... $x_n$) and a formula over them (e.g., $x_0 \vee \neg x_1 \implies x_2$). The SAT solver determines if there is an assignment of the variables to values such that the formula evaluates to true. SAT was the first problem proved to be NP-complete. If NP does not equal P, then SAT is intractable and there is no solution that is not exponential. SMT generalizes SAT by adding "sorts" (which are types to normal programmers), functions that operate on these new sorts, and equations that relate different functions together. For example, in SMT, boolean is a sort, not is a function from boolean to boolean and not (not x) = x is an equation. Rich SMT solvers have many more theories, such as a theory of natural number, bit vectors, arrays, and so on. They also give users the ability to define new sorts and new equational theories over them. The main thing that a SMT solver does is determine if a formula is satisfiable, i.e. there exists an assignment of variables to values where the formula is true. Most SMT solvers, including Z3 which we use, also provide the ability to derive models, which are the actual values that satisfy the formula. (It is important to understand that simply determining if an assignment exists does not entail that you know the values.)

Given the low-computational complexity of Alacrity and the A-Normal Form of the intermediate language, representing Alacrity programs as SMT problems is simple: each variable definition in the intermediate language becomes a variable in the SMT problems of the appropriate sort and is constrained to be equal to the right-hand side of the variable definition. We extend the set of sorts and theories to deal with the particular kinds of values, like message digests and byte strings, used in Alacrity programs. (See the build/rps.z3 file for an example Z3 verification session.)

Alacrity verifies the correctness of each property from the perspective of each participant, as well as the contract, and under a "trusted" and an "untrusted" mode. In the "trusted" perspective, participants' SMT problem includes the actions for all participants. While in the "untrusted" perspective, these actions are ignored and only the particular participant's actions are included. These different modes correspond to trust because if Alice's SMT problem includes Bob's actions, then Alice is trusting that Bob will actually perform them. In contrast, if Alice's problem does not include them, then from the perspective of the SMT problem, the values Bob publishes are completely unconstrained.

Alacrity supports four kinds of properties:

Assumptions (assume!) are checked at runtime, and if false, the program aborts, and assumed to be true when included in the SMT problem. This means that they become SMT assertions. In our example program, Alice and Bob both assume that their hands are valid. These statements cannot be verified by Z3, because they are based on values from outside of the Alacrity program.

Assertions (assert!) are ignored at runtime and are verified by the SMT problem. They are verified by asserting their negation and checking for satisfiability. If the assertion is true, there should be no assignment of the variables in the program that make the statement false, so the SMT solver should return an UNSAT result. In our example program, we include two assertions:

    assert! ((outcome == A_WINS) => isHand(handA));
    assert! ((outcome == B_WINS) => isHand(handB));

These establish that if Alice or Bob submit an invalid hand, then they are not the winner. This property would be false if we incorrectly implemented the outcome calculation and did not check for validity of hands inside it. This is a logical property of the game itself and helps to establish trust in the Alacrity program on the part of users. Additionally, Alacrity automatically generates an assertion that the balance of the contract is zero at the end of the program run. This ensures that no resources are lost by the contract.

Assertions are used by Alacrity programmers to check that program-specific safety properties are respected by the program.

Requirements (require!) are checked at runtime, and if false, the program aborts, and behave differently in the SMT problem depending on the mode. In trusted mode, they behave as assertions and are verified. While in untrusted mode, they are assumed to be true. This may sound counter-intuitive because lack of trust seems to suggest that they are suspect and should be checked. However, untrusted mode really refers to not assuming that the other participants followed the program. This means that we can't rely on any particular value being produced and need to make some sort of assumption on what it is. Hence, the requirement states the assumptions that are necessary for the continuation to be correct. In contrast, trusted mode actually proves that these assumptions are met by the actual participants, which is why trusted requirements are treated with suspicion and verified. In our example, we use requirements to verify that Alice and Bob's hands are valid and that Alice actually submits the random salt and hand that she previously committed to. In addition to these requirements specified by the programmer, Alacrity automatically generates requirements that the amount transferred to the consensus at each interaction is the same as is specified in the program (e.g., Bob actually transmits the wager amount.)

Possibilities (possible?) are ignored at runtime and are checked for satisfiability in the SMT problem. Unlike assertions, these are not negated in the SMT problem. This means that we are verifying that it is possible for some values of inputs to arrive at the truth of the statement. In our example program, we explore six possibilities, abstracted with a function in the real code:

    possible? ((handA == ROCK) && (outcome == A_WINS));
    possible? ((handA == PAPER) && (outcome == A_WINS));
    possible? ((handA == SCISSORS) && (outcome == A_WINS));
    possible? ((handB == ROCK) && (outcome == B_WINS));
    possible? ((handB == PAPER) && (outcome == B_WINS));
    possible? ((handB == SCISSORS) && (outcome == B_WINS));

These establish that the game is fair and it is possible for both Alice and Bob to be the winner. This would be false if we incorrectly implemented the outcome calculation such that one party always won, or if there was a flaw in the communication such that Bob could observe Alice's hand and always win or, if Alice could observe Bob's hand and change her commitment.

Possibilities are used by Alacrity programmers to check that program-specific liveness properties are respected by the program, thereby increasing trust in the game.


The verification offered by Alacrity lowers the degree of trust that users need to place in decentralized applications. Rather than auditing their entire source code, they must only inspect the assertions and possibilities. In our example application, Alacrity proves 78 different theorems about the program in about 1,500 steps of Z3 interaction. This verification must be done manually on decentralized applications implemented without Alacrity.

End-Point Projection

Alacrity programs describe the entire behavior of the decentralized application: the behavior of each individual client-side participant, as well as the on-chain behavior of the contract. Unlike traditional languages, where compilation results in a single binary, Alacrity compilations result in N clients, one for each participant, and a contract. In our example program, there is a client for Alice and Bob, plus a contract. The clients are contained in one source file, build/rps.mjs, while the contract is in build/rps.sol.

This process of compiling multiple end-points from a single source program is called end-point projection and is one stage of our compiler. (The result of this stage is its own program, build/rps.bl.) In this discussion, we will mix the process of projection with the process of compiling to the target languages.

Contracts. We'll start with the process of projecting the contract.

The contract will have a single state variable. Throughout the run of the program, this will be a digest of the step of the computation and the free variables in the computation's continuation. Initially, the step is 0 and the free variables are the identities of the participants. This ensures that the size of the contract state is minimal, at the expense of increasing the size of transactions. In the future, we intend to do linear optimization to determine which is more efficient.

contract ALAContract is Stdlib {
  uint256 current_state;
  
  constructor(address payable pA, address payable pB) public payable {
    current_state = uint256(keccak256(abi.encodePacked(uint256(0), pA, pB))); }

Each consensus block in the program will become a method in the contract. Its arguments will be (a) the free variables in the continuation and (b) the publication of the initiator; technically, these are free variables as well. We will then ensure that the current state is the same as the free variables, plus the step number, that the sender of the message is the correct initiator, and that the value of the message is as expected. Once these requirements have been validated, we emit an event to the blockchain confirming that the publication occurred and is valid. Finally, we update the state with the next step number and the free variables of that step.

Here is the first step of the example program:

  event e0(uint256 v15, uint256 v16, uint256 v14);
  function m0(address payable pA, address payable pB, uint256 v15, uint256 v16, uint256 v14) external payable {
    require(current_state == uint256(keccak256(abi.encodePacked(uint256(0), pA, pB))));
    require(msg.sender == pA);
    require((msg.value == (v15 + v16)));
    emit e0(v15, v16, v14);
    current_state = uint256(keccak256(abi.encodePacked(uint256(1), pA, pB, v14, v15, v16))); }

In this step, the free variables are pA and pB (the identities of the participants) and the message are the three variables v15/wagerAmount, v16/escrowAmount, and v14/commitA. We require that the state is one where the step is 0 and the participants are the same as from the constructor. We require that pA is the sender and that they transmitted the correct deposit. We then publish e0 with this information and update the state.

The second step is similar, but contains an extra requirement, when the contract checks that Bob's hand is valid:

  event e1(uint256 v21);
  function m1(address payable pA, address payable pB, uint256 v14, uint256 v15, uint256 v16, uint256 v21) external payable {
    require(current_state == uint256(keccak256(abi.encodePacked(uint256(1), pA, pB, v14, v15, v16))));
    require(msg.sender == pB);
    require((msg.value == v15));
    // Check that Bob's hand is valid
    require(((uint256(0) <= v21) ? (v21 < uint256(3)) : false));
    emit e1(v21);
    current_state = uint256(keccak256(abi.encodePacked(uint256(2), pA, pB, v14, v15, v16, v21))); }

In the second step, we can observe that the event only includes the information in the call and leaves out everything that can be computed by the observers, such as new information computed by the contract and values published in earlier steps. In the future, we will optimize this by publishing an event with no information and compile our clients so they inspect the transaction that generated the event for the values in the arguments.

The final step will do more work, as it needs to transfer funds from the contract to Alice and Bob.

 event e2(uint256 v27, uint256 v28);
  function m2(address payable pA, address payable pB, uint256 v14, uint256 v15, uint256 v16, uint256 v21, uint256 v27, uint256 v28) external payable {
    require(current_state == uint256(keccak256(abi.encodePacked(uint256(2), pA, pB, v14, v15, v16, v21))));
    require(msg.sender == pA);
    require((msg.value == uint256(0)));
    // Note 1
    require((v14 == (uint256(keccak256(abi.encodePacked((ALA_BCAT((abi.encodePacked(v27)), (abi.encodePacked(v28))))))))));
    require(((uint256(0) <= v28) ? (v28 < uint256(3)) : false));
    bool v41 = (uint256(0) <= v28) ? (v28 < uint256(3)) : false;
    bool v44 = (uint256(0) <= v21) ? (v21 < uint256(3)) : false;
    // Note 2
    uint256 v51 = (v41 ? v44 : false) ? ((v28 + (uint256(4) - v21)) % uint256(3)) : (v41 ? uint256(2) : (v44 ? uint256(0) : uint256(1)));
    bool v67 = v51 == uint256(2);
    bool v69 = v51 == uint256(0);
    // Note 3
    pA.transfer((v16 + (v67 ? (uint256(2) * v15) : (v69 ? uint256(0) : v15))));
    pB.transfer((v67 ? uint256(0) : (v69 ? (uint256(2) * v15) : v15)));
    emit e2(v27, v28);
    // Note 4
    current_state = 0x0;
    selfdestruct(address(0x02B463784Bc1a49f1647B47a19452aC420DFC65A)); } }

At note 1, we check that Alice's salt and hand hash to the same value that was previously published. At note 2, we compute the outcome. At note 3, we perform the transfer. Finally, at note 4, we receive the refund on modifying the current state, and thereby ensure that no other calls can be made, then self-destruct. We previously proved that the account balance is zero, so there are no resources actually transferred.

Participants. Projecting clients is a relatively straight-forward process. Local blocks have already been transformed into A-Normal Form, so there is a trivial list of variable definitions with simple right-hand sides. When a local block transitions to a consensus block, it waits to receive the event from the blockchain; sending the method call first if it is the initiator. (This means that initiators wait for confirmation from the chain before continuing.)

Our libraries are written in continuation-passing style, so interaction with the blockchain requires a continuation argument. In fact, the entire client is written in continuation-passing style, so the front-end code, authored by Alacrity users, passes a continuation into the Alacrity client, which will be called with the final value returned from the program. This front-end code is available at spec/rps-spec.mjs.

Let's take a look at the header of the function for Alice:

export function A(stdlib, ctc, interact, v0, v1, v2, kTop) {

The function expects to receive (a) the Alacrity standard library (provided by the Alacrity runtime), (b) a handle for the contract (produced by calling some Alacrity runtime functions), (c) an implementation of a function for interacting with the frontend (produced by the frontend programmer) (d) the initial knowledge of the participant (wagerAmount, escrowAmount, and handA), then (e) the continuation of the entire run of the program. When Alice's role is complete, Alacrity will call kTop. If the Alacrity program uses the primitive interact, then the provided interact function will be called with a continuation argument to allow the frontend to take control and direct the computation.

Once this information is provided to Alice's client, it can begin computing the first local block of Alice:

  const v4 = stdlib.le(0, v2);
  const v5 = stdlib.lt(v2, 3);
  const v6 = v4 ? v5 : false;
  stdlib.assert(v6);
  const v10 = stdlib.random_uint256();
  const v11 = stdlib.uint256_to_bytes(v10);
  const v12 = stdlib.uint256_to_bytes(v2);
  const v13 = stdlib.bytes_cat(v11, v12);
  const v14 = stdlib.keccak256(v13);
  const v15 = v0;
  const v16 = v1;
  const v17 = stdlib.add(v15, v16);

Then it can initiate the first consensus block:

  ctc.send("m0", [v15, v16, v14], v17, () => {
    ctc.recv("e0", (p15, p16, p14, v18) => {
      stdlib.assert(stdlib.equal(v15, p15));
      stdlib.assert(stdlib.equal(v16, p16));
      stdlib.assert(stdlib.equal(v14, p14));

As mentioned, the initiating participant first sends the message (v14 through v16) plus the transfer amount (v17), then confirms the method ran successfully by waiting to receive the corresponding event. Once the event is received, it ensures that the received event is the same one that it sent by checking that the values are the same as those predicted by it (comparing v15 with p15 and so on.) In addition the publication, the ctc.recv function exposes the transfer amount v18. At this point, Alice has the same information that consensus block did, so it runs the exact same code as the consensus:

      const v19 = stdlib.add(v15, v16);
      const v20 = stdlib.eq(v18, v19);
      stdlib.assert(v20);

At this point, Alice must wait for Bob's event to appear and run the corresponding consensus block:

      ctc.recv("e1", (v21, v22) => {
        const v23 = stdlib.eq(v22, v15);
        stdlib.assert(v23);
        const v24 = stdlib.le(0, v21);
        const v25 = stdlib.lt(v21, 3);
        const v26 = v24 ? v25 : false;
        stdlib.assert(v26);

Finally, Alice publishes her last message and then runs the last consensus block, which performs a lot of computations to compute the transfer amount:

        const v27 = v10;
        const v28 = v2;
        ctc.send("m2", [v14, v15, v16, v21, v27, v28], 0, () => {
          ctc.recv("e2", (p27, p28, v29) => {
            stdlib.assert(stdlib.equal(v27, p27));
            stdlib.assert(stdlib.equal(v28, p28));
            const v30 = stdlib.eq(v29, 0);
            stdlib.assert(v30);
            const v31 = stdlib.uint256_to_bytes(v27);
            const v32 = stdlib.uint256_to_bytes(v28);
            const v33 = stdlib.bytes_cat(v31, v32);
            const v34 = stdlib.keccak256(v33);
            const v35 = stdlib.eq(v14, v34);
            stdlib.assert(v35);
            const v36 = stdlib.le(0, v28);
            const v37 = stdlib.lt(v28, 3);
            const v38 = v36 ? v37 : false;
            stdlib.assert(v38);
            const v39 = stdlib.le(0, v28);
            const v40 = stdlib.lt(v28, 3);
            const v41 = v39 ? v40 : false;
            const v42 = stdlib.le(0, v21);
            const v43 = stdlib.lt(v21, 3);
            const v44 = v42 ? v43 : false;
            const v45 = v41 ? v44 : false;
            const v46 = stdlib.sub(4, v21);
            const v47 = stdlib.add(v28, v46);
            const v48 = stdlib.mod(v47, 3);
            const v49 = v44 ? 0 : 1;
            const v50 = v41 ? 2 : v49;
            const v51 = v45 ? v48 : v50;
            kTop(v51); }); }); }); }); }); }

The code for Bob is similar, except dual: where Alice sends, Bob receives and vice versa. All together, Bob's code is 46 lines and Alice's code is 60 lines. It would be tedious to produce this code manually, because there is so much duplication of computation between each of the sides and the contract. Any inconsistency between these three programs is a potential error and opening for an attack on the resources controlled by the application. Alacrity reduces the required engineering effort and increases the reliability and trustworthiness of the entire application by removing inconsistencies between the various pieces of software from the attack surface.

Future Work

The fundamentals of Alacrity are all in place, but there remains more work to be done for it to be sufficient for all decentralized applications.

Although Alacrity's model is blockchain agnostic, we currently only target Ethereum. We are talking to many other layer-1 providers to form partnerships and build more backends.

Presently, our Ethereum backend generates Solidity code rather than bytecode directly. Given that we use such a restricted form of Solidity, we intend to generate EVM bytecode and take over optimization of the code directly, using the extra information only our compiler has access to.

The computational fragment of Alacrity is quite limited, with a small number of types and operations. We intend to extend the type system and standard library to incorporate more functionality. We will add simply-typed functions (to ensure termination) and loops with provable bounds.

The aforementioned limitations are fundamentally engineering problems where we understand the solutions and need to spend the time and money to develop them. There are, however, more interesting theoretical problems we are working on next. Each of these involves relaxing one of the constraints on the Alacrity computation model.

Many DApps do not have a single designated next action in all cases, but instead offer a choice between two different continuations, including different actors in each. Alacrity does not support CHOICE-style interactions. The fundamental challenge is ensuring that when Alice has a choice between two options, Bob can reliably learn which Alice will chose. This suggests that choices are always expressed in terms of multiple next consensus blocks, perhaps with differing requirements. In the context of our example, we would want to allow Alice to recover her deposit if Bob refuses to play after some timeout.

Similarly, most DApps are not of finite length. Indeed, most existing DApps are specifically infinitely long. We will support this by using a Hoare logic-style rule on WHILEs inside of the interaction logic. The loop invariant will be used to do modular verification of the predecessor blocks, loop body block, and successor blocks of the loop. In the context of our example, we should enable a variant of the game where a draw results in more games, until a winner is chosen.

In Alacrity, participants represent particular keys on the blockchain we deploy to. The set of participants is fixed at the beginning of the program and embedded into the protocol state. Most DApps do not involve a predetermined set of participants, but instead involve a dynamically known set of participants drawn from some set of participant classes. For example, a blackjack game involves the house and a set of players. The main problem this presents for the Alacrity model is that Alice may wish to post a block, but is unable to because Eve posted first. We need to update the Alacrity model to allow Alice to update her block based on the new state resulting from Eve's and try again. It is likely that this is a special case of a WHILE and a CHOICE.

In the longer term, we are interested in exploring the semantics of decentralized applications that concurrently operate on multiple consensus chains, rather than a single network, and only partially share information, rather than only distinguishing between Public and Secret.

Finally, Alacrity is implemented as an approximately 2,500 line Haskell program that must be trusted for the claims made about Alacrity programs to themselves be trustworthy. In the future, we intend to rewrite the compiler in a verified language, like Coq or Agda, and prove that its transformations are semantics-preserving.

Conclusion

Alacrity is a new domain-specific language specialized for trustworthy decentralized applications. Its blockchain-agnostic model frees developers from lock-in to a specific platform. Its verification strategy increases the reliability and trustworthiness of Alacrity programs over traditionally developed DApps. Alacrity's use of End-Point Projection ensures that on-chain and client-side computations are synchronized and agree on all fundamental parts of program operation.

Although Alacrity is usable today, it is a work-in-progress with room for growth and development. You can start using it today by visiting AlacrisIO/alacrity. We will be running a workshop in Boston in Fall 2019. Please visit alacris.io or follow us on Twitter @alacrisos or Telegram at https://t.me/alacrisio for more information!