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Alarcarr committed Mar 31, 2015
1 parent eb79261 commit 756a385
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Showing 8 changed files with 31 additions and 7 deletions.
6 changes: 3 additions & 3 deletions data/research/base_grid.txt
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Expand Up @@ -54,9 +54,7 @@ Grid: Base
c1: 9,10
ImpShieldCap: 6,7
ImpShieldCap: 7,8
ImpShieldReg: 7,7
ImpShieldCap2: 8,7
CovariantShield: 8,6
ImpSupportCapSmall: 3,-2
ImpSupportDamage: 4,-2
ImpAllHealth: 6,0
Expand Down Expand Up @@ -217,7 +215,6 @@ Grid: Base
c2: 9,8
SysOreProcessor: -5,-11
c3: -4,6
SysGravitonCondenser: -5,6
c2: -6,7
SSG: -6,8
ImpDamage: 9,0
Expand Down Expand Up @@ -252,3 +249,6 @@ Grid: Base
ImpAllRange: -2,4
ImpSupportDamage: 6,-7
ModAugmentSupply: 4,-1
SysGravitonCondenser: -7,7
DevEnergy: -5,6
AdvShield: 7,7

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@DaloLorn

DaloLorn Mar 31, 2015

Collaborator

You removed the Covariant Shield without adding it back in.

8 changes: 8 additions & 0 deletions data/research/improvements/ImpPopulation.txt
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Expand Up @@ -33,3 +33,11 @@ Technology: TileDev
Time Cost: 60
Icon: DesignationIcons::10
ModAttribute(TileDevelopmentFactor, AddBase, 0.3)
Technology: MechPop
Name: Population Matrix
Description: Reduced Labor cost for Mecha Pop
Icon: ResourceIconsSmall::3
Point Cost: 1000
Time Cost: 300
SecondaryEnergyCost(1500)
ModAttribute(MechPopulationBuilt, Multiply, 0.9)
2 changes: 1 addition & 1 deletion data/research/unlocks/Subsystems/Armor/CompositeArmor.txt
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Expand Up @@ -2,7 +2,7 @@ Technology: CompositeArmor
Name: Composite Armor
Class: Unlock

Point Cost: 700
Point Cost: 500
Time Cost: 180

Icon: CompositeArmor
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Expand Up @@ -3,7 +3,7 @@ Technology: CrystalineArmor
Class: Unlock
Description: #R_CRYSTAL_ARMOR_DESC

Point Cost: 1500
Point Cost: 700
Time Cost: 240

Icon: CrystalArmor
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2 changes: 1 addition & 1 deletion data/research/unlocks/Subsystems/Armor/QuantumArmor.txt
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Expand Up @@ -2,7 +2,7 @@ Technology: QuantumArmor
Name: Quantum Armor
Class: Unlock

Point Cost: 1500
Point Cost: 1000
Time Cost: 240

Icon: QuantumArmor
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14 changes: 14 additions & 0 deletions data/research/unlocks/Subsystems/Special/AdvShields.txt
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@@ -0,0 +1,14 @@
Technology: AdvShield
Name: Advanced Shielding
Point Cost: 1000
Time Cost: 120
Icon: FtlGen
Blurb: +20% Shield HP
Class: Unlock
Color: #bf01ff
AddModifier(ShieldCapacityFactor(1.2))
SecondaryEnergyCost(1200)
UnlockSubsystem(ShieldRegenerator)
UnlockSubsystem(ShieldTransmitter)
UnlockSubsystem(ShieldBattery)

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@DaloLorn

DaloLorn Mar 31, 2015

Collaborator

Alar, the Shield Battery is configured solely for testing. It has a huge shield strength, no regeneration and is otherwise a complete replica of Remnant shield generators.

UnlockSubsystem(DefensiveMatrix)
2 changes: 1 addition & 1 deletion data/research/unlocks/Subsystems/Weapons/MassDisruptor.txt
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@@ -1,7 +1,7 @@
Technology: Matter Disruptor
Name: Matter Disruptor
Class: Unlock
Point Cost: 1000
Point Cost: 700
Time Cost: 120
Icon: WaveEmitter
Description: #R_MATTERDISRUPTOR_DESC
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2 changes: 2 additions & 0 deletions data/traits/lifestyle/Mechanoid.txt
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Expand Up @@ -18,6 +18,8 @@ Trait: Mechanoid
TriggerHomeworld(MorphSystemPlanetResource(3, Iron))
TriggerHomeworld(AddStatus(MonoHomeworld))

ReplaceTechnologyNodes(ImpPopLvl3, MechPop)
ReplaceTechnologyNodes(ImpPopLvl2, MechPop)
RemoveTechnologyNodes(SlavePopulation)
ModAttribute(PopulationGrowthFactor, Multiply, 0)
ModAttribute(PopulationDecayFactor, Multiply, 0)
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