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Features FF2 Color Secret Words and Key Items

Albeoris edited this page Aug 5, 2022 · 1 revision

Allows to change the color of secret words and key items depending on whether you have already used them or not.

Known Issues

The unique identifier of a player's action is a tuple: DialogEntry, NpcID, MapId on which the action takes place. But some events in the game change the MapId for existing locations. For the player, this is the same location, but for the game it is a copy with some changes. In this case, the player will see that dialogue entries that already used are highlighted again as unused.

Configuration

Some features are turned off by default. To change them you need to edit the configuration file.

[Conversation]

## The color that will be used to paint the secret words that you have never spoken to a specific NPC.
# Setting type: Color
# Default value: red
# Acceptable values: #RRGGBBAA, None, black, blue, clear, cyan, gray, green, magenta, red, white, yellow
UnusedWordsColor = red

## The color that will be used to paint the secret words that you have already spoken to a specific NPC.
# Setting type: Color
# Default value: None
# Acceptable values: #RRGGBBAA, None, black, blue, clear, cyan, gray, green, magenta, red, white, yellow
UsedWordsColor = None