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FE8 Skill System

Main discussion on Fire Emblem Universe

What is this?

This is a fully-functional system for implementing modern FE skills into Fire Emblem 8. Plus some QoL hacks and new Skills

This repository is intended to be installed via Event Assembler. Other methods of installation, such as FEBuilderGBA, are not officially supported.

Installation

  1. Download or clone this repository onto your device.
  2. Get a clean FE8U ROM, name it "FE8_clean.gba" and put it in the extracted folder.
  3. Run MAKE_HACK_full to generate SkillsTest.gba, an edited copy of FE8_clean with skills added.
  4. MAKE_HACK_full should be run whenever changes are intended to be made to the ROM. MAKE_HACK_quick can be run instead if not inserting any new text or tables.

Basic Usage Notes

  • Only 254 skills can be used at a time. To configure which skills are in use, use EngineHacks/SkillSystem/skill_definitions.event. This also doubles as a list of all skills and their effects.
  • Skill effects themselves are sorted by skill type and located in EngineHacks/SkillSystem/Skills. To customize their effects, change the skill's corresponding .s file and drag it over AssembleARM.bat.
  • Several optional toggles for other assembly hacks (such as the STR/MAG split, save expansion, etc) as well as the configuration of the effects of various skills can be found in EngineHacks/Config.event.
  • To customize skill learnsets (what skills learned, at what level), see EngineHacks/SkillSystem/Skill_lists.event.
  • To customize things like personal skills, class skills, and other miscellaneous things, see the CSVs in Tables/NightmareModules.
  • For a more in-depth guide on using the Skill System, refer to this topic.

I found a bug! What can I do about it?

Check out our issue tracker on Github. Or ask Alice. I can't guarantee I can help, tho

Credits

See CREDITS.md for a more detailed list.

Special thanks go to:

  • Circleseverywhere, for creating and releasing the original system.
  • Crazycolorz5, for debuffs, freeze and Dragon's Veins.
  • Primefusion, for the test map.
  • Kirb, for implementing the Str/Mag split into FE8 based off Tequila's original FE7 version.
  • SomeonePassingBy for helping me solve all the bugs

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