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Batched particles: set layer #49
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Currently, three.quarks doesn't support raycasting yet. We may need to implement Supporting raycast is a different feature. Ultimately, if we want to support physics. we should probably migrate a significant part of code to WebAssembly or WebGPU. |
Sorry I wasnt clear maybe: |
Gotcha. yeah, we will support a layer setting to avoid hits soon. but the results are incorrect without a customized version of raycast on VFXBatch. I don't know if 1e9e40b fix your problem |
Ah cool - I think it would. |
Hey,
is it possible to easily update and/or configure the
Object3D.layers
mask to a batched system? I don't want to exclude particles from being hit when raycastingMaybe here?
three.quarks/src/VFXBatch.ts
Line 12 in 7efd855
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