Releases: Alchemy-Meister/TekkenBot
Releases · Alchemy-Meister/TekkenBot
TekkenBotPrime working on update 4.00
Kept you waiting, huh?
TekkenBotPrime Working on Update 3.30
- Sorry it took so long, hopefully after covid won't take that much...
TekkeBotPrime working on Tekken v3.20 (A.K.A. replay update)
- It works, there are some known issues, but feel free to try it and report bugs.
TekkeBotPrime working on Tekken v3.10 (A.K.A. Leroy & Ganryu update)
- Enjoy!
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More Stages
- Added non-selectable stages to memory override menu.
Overlay Niceties and Stability Improvements
New Features
- Command Input Direction flip based on character side.
- Overlays clearing on practice mode reset/new round start.
Bug Fixes
- Fixes unhandled exception while parsing unknown values of InputAttack (#10).
- Fixes printable_name and name Attribute Errors in MovelistParser.
- Found a better (bigger) frame_counter memory offset. Fixes overlays from stop updating on long practice mode randomly while online sessions (#13).
Old frame_counter max value: 0xFFFF == 65,535 frames == 18 minutes
New frame_counter max value: 0xFFFFFFFF == 4,294,967,295 frames == 19,884 hours
Implemented Themes for Command Input Overlay and bug fixes
- Implemented themes for command input overlay. Added 3 themes: Arcade, PlayStation or Xbox.
- fixed command input overlay not restoring its default size after being manually resized in draggable mode and then changed to top or bottom positions.
- Changed type column name to hit type. This fixes misalignment for throwing moves in Frame data overlay
- improved overlay scaling stability when a screen resolution change occurs.
- Fixed themes's menus not being synced properly after restart.
- Fixed overlay manager's change_overlay_theme function.
- Added DEBUG logging level to several classes.
- [For Developers] Added a debug log filter for the console GUI that is set based on default settings's display_log_level. Keeps the textbox console for the user by default but save all the juicy info into tekkenbotprime.log file.
Support for TWO Simultaneous Overlays!
- Up to two overlays can be enabled at the same time.
- Updated memory_addresses.ini to fix throw_flag and rounds_win, this fixes framedata overlay from displaying a high, mid or low throw when it was not. (Credits to GGelatin)
TekkeBotPrime working on Tekken v3.0 (A.K.A. Zafina update)
Automatic Overlay Position Change
- Overlay position automatically changes to Draggable when entering Fullscreen. Also disables Top and Bottom positioning options, as they are useless in Fullscreen mode. Returns to previous position/enables options back when exiting.