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Any way to work with 4.25? #59

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astralmedia opened this issue Jun 15, 2020 · 5 comments
Open

Any way to work with 4.25? #59

astralmedia opened this issue Jun 15, 2020 · 5 comments

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@astralmedia
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Just curious before I dive in

@AleDel
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AleDel commented Jun 16, 2020

i think it's possible

@jieliou
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jieliou commented Jul 10, 2020

Hi, thanks for this awesome plugin but I can't get to work with 4.25.1. If there have a chance to support 4.25.1 will be huge hopeful. Thank you!

@BenniMTools
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You have to change 3 Lines:

Line 32 to: FirstPersonCameraComponent->SetRelativeLocation(FVector(-39.56f, 1.75f, 64.f)); // Position the camera
Line 41 to: Mesh1P->SetRelativeRotation(FRotator(1.9f, -19.19f, 5.2f));
Line 42 to: Mesh1P->SetRelativeLocation(FVector(-0.5f, -4.4f, -155.7f));

in SpoutExampleCharacter.cpp

Works for me.

@enginarer
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Hi, I'm trying to make this work as well, with the latest UE4 version (4.25.2 atm). Couldn't find the mentioned .cpp file anywhere, any effort to support latest UE4 versions? Or any working instruction would work as well. Thanks in advance!

@VeissieV
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VeissieV commented Sep 1, 2021

You have to change 3 Lines:

Line 32 to: FirstPersonCameraComponent->SetRelativeLocation(FVector(-39.56f, 1.75f, 64.f)); // Position the camera
Line 41 to: Mesh1P->SetRelativeRotation(FRotator(1.9f, -19.19f, 5.2f));
Line 42 to: Mesh1P->SetRelativeLocation(FVector(-0.5f, -4.4f, -155.7f));

in SpoutExampleCharacter.cpp

Works for me.

I also can't find that file anywhere. I was able to successfully compile the version found here https://github.com/visiblegroup/Spout-UE4 and have it working in 4.25.4

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6 participants