-
-
Notifications
You must be signed in to change notification settings - Fork 227
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adjust pickup AI logic #5189
Adjust pickup AI logic #5189
Conversation
+ fix hardcoded item references for pixie
now that I think about it the game time % 4 logic should just be replaced with an internal tick tracker I think someone else already mentioned it but the tick method of the goal ticks every 2 ticks so if you're unlucky you get no updates (that's what the force new is there for atm) will adjust that |
+ adjust pixie + adjust hippogryph + adjust myrmex worker
(need to still adjust some other goals to use this custom one) |
+ cockatrice + death worm + ampithere + myrmex worker - apply food effects to dragons
- removed refreshdimension call from enttiymultipart (caused world join and leave delay of multiple seconds) - simplified hive check - tried to adjust store goal but myrmex still won't move
Tried it out with pixie and death worm and both did what they were supposed to in regards to picking up items |
Sooooo does this mean I'm just unlucky or do I need to chase those pixies around with cake items until they decide to eat |
Added custom pickup goal, used by
should fix #5187
Additionally:
refreshDimensions
inEntityMultiPart
because it was causing multiple seconds of delay when joining and leaving worlds (dimensions should only be refreshed when needed, not in a tick method)