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Quick and dirty implementation of PixMix method (only the inpainting part and not the propagation).
Camera calibration, texture reconstruction and visualization using an OSL shader (only planar for the moment) for a 2+ images.
Trying to learn some modern OpenGL
My personal configuration for vim/zsh/emacs/bash/Git(to be updated)
Simple particle engine using TBB for parallelism
Thesis report quick and dirty. Nothing really interesting here
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