Releases: AlexP0/HZDMeshTool
HZD Mesh Tool 1.3.2
(thanks to mithkr for fixing the addon loading issues)
-Tool can now extract files directly from game .bin
-Added Used Texture button per mesh
-Added Texture extraction
-Added pymmh3
-Mesh Normals now properly import
-Exporting now auto-refresh data
-Meshes now imported in organized collections
-Skeletons now auto-imported when needed and use hash identification
-Added Material creation
-Added Texture Set node group and usage identification
-Added tooltips on path input fields
HZD Mesh Tool 1.2.0
- Restructured the UI using sub panels
- Added feature for changing LOD Distances
HZD Mesh Tool 1.1.0
-Completely rewrote the Core parsing and the way the data is handled.
-Restructured the UI so that objects are better organized
-Added buttons to import whole LOD/Element
-Can now import meshes without vertex weight.
HZD Mesh Tool 1.0.4
UVs should now work properly
1.0.3
HZD Mesh Tool 1.0.2
-Fixed export on 36 bytes vertices
-Fixed bone order for vertex groups (Weights should now be proper)