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Releases: AlexP0/HZDMeshTool

HZD Mesh Tool 1.3.2

12 Apr 02:54
5509ace
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(thanks to mithkr for fixing the addon loading issues)

-Tool can now extract files directly from game .bin
-Added Used Texture button per mesh
-Added Texture extraction
-Added pymmh3
-Mesh Normals now properly import
-Exporting now auto-refresh data
-Meshes now imported in organized collections
-Skeletons now auto-imported when needed and use hash identification
-Added Material creation
-Added Texture Set node group and usage identification
-Added tooltips on path input fields

HZD Mesh Tool 1.2.0

30 Jun 03:23
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  • Restructured the UI using sub panels
  • Added feature for changing LOD Distances

HZD Mesh Tool 1.1.0

03 Jun 20:37
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-Completely rewrote the Core parsing and the way the data is handled.
-Restructured the UI so that objects are better organized
-Added buttons to import whole LOD/Element
-Can now import meshes without vertex weight.

HZD Mesh Tool 1.0.4

23 Jan 10:00
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UVs should now work properly

1.0.3

16 Jan 04:14
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-Fixed mesh import/export when skeleton has more than 255 bones.

HZD Mesh Tool 1.0.2

15 Jan 20:02
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-Fixed export on 36 bytes vertices
-Fixed bone order for vertex groups (Weights should now be proper)