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Game for Game Off 2017 (title tbd)

Introduction

A game built with F# and MonoGame for the 2017 Game Off game

Getting Started

This project was built using Visual Studio Code as a development environment and that is the setup that is described here. Visual Studio should work as well, but is not described.

  1. Download Visual Studio Code and install
  2. Install dotnet core
  3. Install F#
  4. Install the three Ionide visual studio code extensions
  5. Install the C# visual studio code extensions
  6. Clone the project
  7. Open up the Visual Studio Code Command Prompt (Ctrl+Shift+P) and run Debug: Download .NET Core Debugger
  8. Run .paket/paket.exe install
  9. Press F5 to launch the game in debug mode

Content Pipeline

New textures and other content to the project will have to be built using the Monogame Content Pipeline, which comes with Monogame when it is installed.

  1. Download and Install Monogame
  2. Open the contentPipeline/contentBuilder.mgcb with the Pipeline program
  3. Add the new content to the files folder in contentPipeline/files
  4. Use the build command in the Pipeline program
  5. FAKE will take care of moving the generated files to the content folder in GameOff2017, and MSBuild will take it from there

Notes

While the game is being built with Monogame and could in theory support additional platforms, it currently only supports windows.

About

Game for the Game Off 2017 game jam (https://itch.io/jam/game-off-2017)

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