Social Network-style drinking competition framework in Node.js/coffeescript
CoffeeScript JavaScript
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socket_meteor
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README
chat.coffee

README

Background: I wrote this for the LAL hackathon (http://www.facebook.com/event.php?eid=160130867395240).

Based on an early version of https://github.com/ry/node_chat
(http://dhotson.tumblr.com/post/271733389/a-simple-chat-server-in-node-js)

Bug: Wrong person just becamse the admin


TODO
x Player shows up, we get their name.
x We have a list of player's names.
x Admin can 'start game'
x Players see question of current round
x Players can answer questions
  x Get response "right or wrong"
x Logic for moving to the next round manually
x Logic for moving to the next round when # of qs solved
x Leaderboard/updates
x admin is really admin
x provide half-decent interface (bootstrap?)
x better description of how points work
x Questions in their own file (these are basically burned now)
- correct answer securely hidden
- Convert question to markdown
- timeout for questions (or manual DM override)
- question clock timer
- ability to re-join if dropped and you were around before
- change name to Ballmer Peak reference (Peakathaon? Ballmer Challenge?)
- random drinking events
----
- for now, kill 'last one to respond' (on dm response)