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Vokshod / Soyuz "Globus" IMP #31
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I think you have found a way to read my thoughts at a distance. and I am a little scared. :-D But seriously, I have a few days meditate on a similar device. But I was confused by one thing - what do we do with the texture of Kerbin when we arrive, for example, to Dune? we can switch the texture, yes, but it will be a real powerful magic! |
I started to invent my own instrument :-) This device uses the same principle of operation. as with the ARRT. film depicting the planets maps rewound back and forth using the step motors a very bright light source with a mirror (or other method) projects a point indicating the current position of the spacecraft |
:-D Or we both are working on IVAs, and we both say "Hey, I need this instrument!" at the same time.
I thought of a similar instrument, only instead of a light point, it had two arms that moved, similar to the x-pointer. I like the light point. Plus, this instrument does not require a special new plugin. Although maybe the film roll does? Oh, that can be animated too, and if all of the maps are on a single texture atlas, only one texture is needed (and I don't have to extract textures from SCANsat). I like it! |
Film rolling can be done with Texture shift mode of JSIVariableAnimator |
I decided to use a lightpoint , instead of the mechanical pointer because the pointer is required to a rounded screen, like a X-Pointer. But films need flat screen |
I think of how it is possible to use this interesting web resource |
I remember that site! It has been a long time since I visited it, and I forgot where it was. I wonder if it is possible to download small maps from it? |
for which celestial bodies I have to make a texture for Globe? for all of them? |
I was thinking about the texture. Do you think a texture atlas will work, and use a variable animator to move the map image? The textures do not need to be very big - 512 x 256 may be the biggest we need unless you zoom in very close, and a 2k x 2k texture can fit 32 images at 512 x 256 (although that wastes a lot of atlas space, unless it can be used for the prop, also). It does not need to be very high-quality map. I can also see if I can find a way to create the textures using the KSP database, unless you have an easy way to do that. |
the first thing we need to do is decide on the design of this device. I build IMP Globe or I build a film projector? I would prefer a IMP, it is more historically authentic and easier to do, but I do not really like "magical" change of texture maps when changing current body ... I'm confused |
I like the IMP Globe, also. I rarely send manned craft out of Kerbin orbit (maybe Mun and Minmus), so having only a Kerbin globe is okay. If I want to go farther away from Kerbin, I will use a glass cockpit with many MFDs. |
Video marked private, can't watch :/ |
oh, sorry. try again |
That is pretty cool. Does it use an atlas for the maps? |
Done! "Globus" IMP navigation instrument |
I like it! |
and the second prop |
Very cool! I like the separate props, too. It makes it easy to place the lat/lon display in a different place than the globe. Although I think I will have to rearrange my IVA to make room for it where it can be seen. :) |
and finally I decided to make a CRT display for the "historical" cockpit. only for target management and (in addition) external cameras |
That is similar to what I did in the Yarbrough "retro" IVA - I did not use a green CRT display, but I did use the retro buttons for mode select buttons. |
Please release this, I wanted to make a 'classic' version of my cockpit. |
So here the most recent version of ASET stuff:
Please notice ! Many props have been fundamentally reworked. eg "TabloIndicator", "SwitchRotary", "ASET_B-Knob", "IndicatorADV", "Primitives"... Almost all instruments are using now 'Callback' and 'JSILabel' modules |
That is a very clever change to SwitchRotary - it is a more complex config, but much easier model since you don't need a whole new model for each switch. EDIT: By the way, the IMP + coordinate gauge is brilliant. I have already installed it in my Yarbrough IVA, although I think I need to rearrange the IVA again to make it easier to access. |
Ahhh!!! Why did I have to be in France with no wifi when you drop this!?!?! Whyyyyyy!!!!!!!! |
I'm having a slight visual problem with some of the new classic avionics instruments. The Electric Output gauge reads "Brake Force" even after I changed the cfg to point to the correct texture, and the Engine Temperature gauge is labeled Skin Temperature in a similar manner. |
There is a problem with the Boeing Cross feed prop. It doesn't appear in IVA and then my cockpit randomly explodes when flying because it's collided with the cross feed prop. |
Also could I make a request for a CRT screen with no buttons? Like the one seen in a 737 classic or an Airbus A310? |
Oh! I'm sorry, I forgot to reassign the correct layer https://www.dropbox.com/s/03tn36cm4jnayr5/DL_CrossFeedKnob.zip?dl=0 |
No problem. |
Two comments on IMP, now that I've flown it a few orbits around Kerbin:
Other than these two minor things, the IMP is very, very good. I will make some screen shots when I am done changing my IVA. |
Wait, Black? It must be RED
Black half of scale (left side) must be WEST and white - is EAST. as previously shown in the sketch to get backlight right now add the following modules in the config
|
No, I got it wrong. I think WEST and I write EAST. Edit:
Ah, it is red (I checked in Unity). But is hard to read without lights, and it is in a dark location, so it is hard to see. I will add the extra values to the config and see if that helps. |
It may just be me but the bolt props aren't showing up in game, they do show up in unity. |
oh, wrong layer again. Sorry (( |
-_- |
Hi all..this is way cool. On background I have actual examples of Voshkod and Soyuz Globus, as well as a FDAI in my personal collection. Ideally would love to be able to demonstrate their function with a computer based tool which you seem to be developing. If there is some way I can be of assist in this effort let me know. Scott |
Displays latitude and longitude on the two rotating cylinders on top (similar to stock compass). Also rotates the sphere so that current crosshairs are over the current latitude and longitude.
For KSP:
What I have to do for it to work:
What do you think?
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