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Adding source from MeshFilter in the game object of a newly created A…
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…GXUnity.Collide.Mesh.
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nmalg committed May 5, 2021
1 parent 72257c2 commit 633eaf4
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions AGXUnity/Collide/Mesh.cs
Expand Up @@ -168,5 +168,14 @@ private agxCollide.Mesh Create( UnityEngine.Mesh[] meshes )
var merger = MeshMerger.Merge( transform, meshes );
return new agxCollide.Trimesh( merger.Vertices, merger.Indices, "Trimesh" );
}

private void Reset()
{
if ( SourceObjects.Length == 0 ) {
var filter = GetComponent<MeshFilter>();
if ( filter != null )
SetSourceObject( filter.sharedMesh );
}
}
}
}

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