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main.cpp
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main.cpp
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#include <iostream>
using namespace std;
class TicTaToe
{
public:
TicTaToe(void);
int HaveWinner(void);
int Play(int x);
void SetTurn(int player);
char GetTurn();
private:
int cell[3][3];
void ShowBoard(void);
int turn;
};
TicTaToe::TicTaToe(void)
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
cell[i][j] = 0;
ShowBoard();
}
int TicTaToe::Play(int x)
{
x--;
if (x >= 0 && x <= 8 && (!cell[x / 3][x % 3]))
{
cell[x / 3][x % 3] = turn;
turn == 1 ? turn = 2 : turn = 1;
system("clear");
ShowBoard();
return 1;
}
system("clear");
ShowBoard();
return 0;
}
int TicTaToe::HaveWinner(void)
{
for (int i = 0; i < 3; i++)
if (cell[i][0] != 0 && cell[i][0] == cell[i][1] && cell[i][1] == cell[i][2])
return cell[i][0];
for (int i = 0; i < 3; i++)
if (cell[0][i] != 0 && cell[0][i] == cell[1][i] && cell[2][i] == cell[1][i])
return cell[0][i];
if (cell[0][0] != 0 && cell[0][0] == cell[1][1] && cell[1][1] == cell[2][2])
return cell[0][0];
if (cell[0][2] != 0 && cell[0][2] == cell[1][1] && cell[2][0] == cell[1][1])
return cell[1][1];
int tie = -1;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (cell[i][j] == 0)
tie = 0;
return tie;
}
void TicTaToe::SetTurn(int player)
{
turn = player;
}
char TicTaToe::GetTurn()
{
return (turn == 1 ? 'X' : 'O');
}
void TicTaToe::ShowBoard(void)
{
cout << "\n\n";
for (int i = 0; i < 3; i++)
{
cout << "\t | | \n\t";
for (int j = 0; j < 3; j++)
{
if (cell[i][j] == 1)
cout << " X ";
else if (cell[i][j] == 2)
cout << " O ";
else
cout << " " << j + 1 + (i * 3) << " ";
if (j != 2)
cout << "|";
}
if (i != 2)
cout << "\n\t_____|_____|_____\n";
else
cout << "\n\t | | \n";
}
}
int main()
{
// Add player select menu
// add computer player
TicTaToe board;
int x;
char starter;
cout << "\n\n Who starts (X/O) ? ";
cin >> starter;
board.SetTurn(((starter == 'X' || starter == 'x') ? 1 : 2));
while (!board.HaveWinner())
{
cout << "\n Player " << board.GetTurn() << " : ";
cin >> x;
if (!board.Play(x))
cout << "\n Illegal Move ! Try again player " << board.GetTurn() << "\n";
}
if (board.HaveWinner() > 0)
cout << "\n\nWoww... the winner is " << (board.HaveWinner() == 1 ? "X" : "O") << "\n";
else
cout << "\n\nA tie ! \n";
return 0;
}