Skip to content

Commit

Permalink
Per disease on a target this spell should do 12.5% more weapon damage…
Browse files Browse the repository at this point in the history
…. At the moment it do the 12.5% extra damage from the spells damage which only hits for 25% weapon damage. So the extra damage is only 3.125% of weapon damage. For this the damage mod should be 50% cause 50% of 25% is 12.5%.
  • Loading branch information
AliveShiro committed Sep 21, 2012
1 parent 1f03439 commit 8e0b76d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/server/game/Spells/SpellEffects.cpp
Expand Up @@ -3428,7 +3428,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Blood-Caked Strike - Blood-Caked Blade
if (m_spellInfo->SpellIconID == 1736)
{
AddPctF(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 12.5f);
AddPctF(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 50.0f);
break;
}
// Heart Strike
Expand Down

2 comments on commit 8e0b76d

@nerv234
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Strange but true. Yes it should deal 25% weapon damage and 12,5% weapon damage(not bcb dmg) per disease.

@Kr4v3n5
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Blood-Caked Blade :Your auto attacks have a X% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.

Please sign in to comment.