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This is an OG issue caused by using random initialized memory in Slig::field_13C_zone_rect in newer memory allocators sometimes these values for the rect x and w members are zero or near zero which makes
if (IsFacingEffectiveLeft_46BD70(this) && (field_A8_xpos - (ScaleToGridSize_41FA30(field_BC_sprite_scale) * FP_FromInteger(2))) <= FP_FromInteger(field_13C_zone_rect.x))
not get hit in void Slig::WaitOrWalk_46E440()
Best we can do is hack the values of field_13C_zone_rect to something that works for this slig in the case where x/w are not set in void Slig::Init_46B890() and raise an OG bug to fix the map not having a left/right bound object for this spawned slig.
Steps to repro:
j2zZNpLAuf.mp4
save:
!.zip
function:
SligSpawner::VUpdate_4028A0
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